package d2common import ( "encoding/json" "io/ioutil" "log" "os" "path" "strings" "github.com/mitchellh/go-homedir" ) // Configuration defines the configuration for the engine, loaded from config.json type Configuration struct { Language string FullScreen bool Scale float64 RunInBackground bool TicksPerSecond int FpsCap int VsyncEnabled bool MpqPath string MpqLoadOrder []string SfxVolume float64 BgmVolume float64 } // ConfigBasePath is used for tests to find the base config json file var ConfigBasePath = "./" func LoadConfiguration() *Configuration { configJSON, err := ioutil.ReadFile(path.Join(ConfigBasePath, "config.json")) if err != nil { log.Fatal(err) } var config Configuration err = json.Unmarshal(configJSON, &config) if err != nil { log.Fatal(err) } // Path fixup for wine-installed diablo 2 in linux if config.MpqPath[0] != '/' { if _, err := os.Stat(config.MpqPath); os.IsNotExist(err) { homeDir, _ := homedir.Dir() newPath := strings.ReplaceAll(config.MpqPath, `C:\`, homeDir+"/.wine/drive_c/") newPath = strings.ReplaceAll(newPath, "C:/", homeDir+"/.wine/drive_c/") newPath = strings.ReplaceAll(newPath, `\`, "/") if _, err := os.Stat(newPath); !os.IsNotExist(err) { config.MpqPath = newPath } } } return &config }