package scenes import ( "fmt" "math" "github.com/OpenDiablo2/OpenDiablo2/common" _map "github.com/OpenDiablo2/OpenDiablo2/map" "github.com/OpenDiablo2/OpenDiablo2/sound" "github.com/OpenDiablo2/OpenDiablo2/ui" "github.com/hajimehoshi/ebiten" "github.com/hajimehoshi/ebiten/ebitenutil" ) type MapEngineTest struct { uiManager *ui.Manager soundManager *sound.Manager fileProvider common.FileProvider sceneProvider SceneProvider gameState *common.GameState mapEngine *_map.Engine } func CreateMapEngineTest( fileProvider common.FileProvider, sceneProvider SceneProvider, uiManager *ui.Manager, soundManager *sound.Manager) *MapEngineTest { result := &MapEngineTest{ fileProvider: fileProvider, uiManager: uiManager, soundManager: soundManager, sceneProvider: sceneProvider, } result.gameState = common.CreateGameState() return result } func (v *MapEngineTest) Load() []func() { // TODO: Game seed comes from the game state object v.soundManager.PlayBGM("") return []func(){ func() { v.mapEngine = _map.CreateMapEngine(v.gameState, v.soundManager, v.fileProvider) v.mapEngine.GenerateAct1Overworld() //v.mapEngine.GenerateMap(Map.RegionAct1Tristram, 300) //v.mapEngine.GenerateMap(Map.RegionAct1Cathedral, 257) //v.mapEngine.GenerateMap(Map.RegionAct2Town, 301) //v.mapEngine.GenerateMap(Map.RegionAct2Harem, 353) // Crashes on dcc load //v.mapEngine.GenerateMap(Map.RegionAct3Town, 529) //v.mapEngine.GenerateMap(Map.RegionAct3Jungle, 574) //v.mapEngine.GenerateMap(Map.RegionAct4Town, 797) // Broken height of large objects //v.mapEngine.GenerateMap(Map.RegonAct5Town, 863) // Completely broken!! //v.mapEngine.GenerateMap(Map.RegionAct5IceCaves, 1038) // Completely broken! //v.mapEngine.GenerateMap(Map.RegionAct5Siege, 879) // Completely broken! //v.mapEngine.GenerateMap(Map.RegionAct5Lava, 1057) // Broken //v.mapEngine.GenerateMap(Map.RegionAct5Barricade, 880) // Broken }, } } func (v *MapEngineTest) Unload() { } func (v *MapEngineTest) Render(screen *ebiten.Image) { v.mapEngine.Render(screen) actualX := float64(v.uiManager.CursorX) - v.mapEngine.OffsetX actualY := float64(v.uiManager.CursorY) - v.mapEngine.OffsetY tileX, tileY := common.ScreenToIso(actualX, actualY) subtileX := int(math.Ceil(math.Mod((tileX*10), 10))) / 2 subtileY := int(math.Ceil(math.Mod((tileY*10), 10))) / 2 curRegion := v.mapEngine.GetRegionAt(int(tileX), int(tileY)) if curRegion == nil { return } line := fmt.Sprintf("%d, %d (Tile %d.%d, %d.%d)", int(math.Ceil(actualX)), int(math.Ceil(actualY)), int(math.Ceil(tileX))-curRegion.Rect.Left, subtileX, int(math.Ceil(tileY))-curRegion.Rect.Top, subtileY, ) ebitenutil.DebugPrintAt(screen, line, 5, 5) ebitenutil.DebugPrintAt(screen, "Map: "+curRegion.Region.LevelType.Name, 5, 17) ebitenutil.DebugPrintAt(screen, curRegion.Region.RegionPath, 5, 29) } func (v *MapEngineTest) Update(tickTime float64) { if v.uiManager.KeyPressed(ebiten.KeyDown) { v.mapEngine.OffsetY -= tickTime * 800 } if v.uiManager.KeyPressed(ebiten.KeyUp) { v.mapEngine.OffsetY += tickTime * 800 } if v.uiManager.KeyPressed(ebiten.KeyLeft) { v.mapEngine.OffsetX += tickTime * 800 } if v.uiManager.KeyPressed(ebiten.KeyRight) { v.mapEngine.OffsetX -= tickTime * 800 } }