package d2netpacket import ( "encoding/json" "log" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype" ) // NetPacket is used to wrap and send all packet types under d2netpacket. // When decoding a packet: First the PacketType byte is read, then the // PacketData is unmarshalled to a struct of the type associated with // PacketType. type NetPacket struct { PacketType d2netpackettype.NetPacketType `json:"packetType"` PacketData json.RawMessage `json:"packetData"` } // InspectPacketType determines the packet type from the given data func InspectPacketType(b []byte) d2netpackettype.NetPacketType { var packet NetPacket if err := json.Unmarshal(b, &packet); err != nil { log.Println(err) } return packet.PacketType } // UnmarshalNetPacket unmarshals the byte slice into a NetPacket struct func UnmarshalNetPacket(packet []byte) (NetPacket, error) { var p NetPacket if err := json.Unmarshal(packet, &p); err != nil { return p, err } return p, nil } // MarshalPacket is a quick helper function to Marshal very anything UNSAFELY, meaning the error is not checked before sending. func MarshalPacket(packet interface{}) []byte { b, err := json.Marshal(packet) if err != nil { log.Print(err) } return b }