package d2enum // AnimationFrame represents a single frame of animation. type AnimationFrame int const ( // AnimationFrameNoEvent represents an animation frame with no event AnimationFrameNoEvent AnimationFrame = iota // AnimationFrameAttack represents an animation frame with an attack event AnimationFrameAttack // AnimationFrameMissile represents an animation frame with a missile event AnimationFrameMissile // AnimationFrameSound represents an animation frame with a sound event AnimationFrameSound // AnimationFrameSkill represents an animation frame with a skill event AnimationFrameSkill )