package d2dt1 // Tile is a representation of a map tile type Tile struct { unknown2 []byte Direction int32 RoofHeight int16 MaterialFlags MaterialFlags Height int32 Width int32 Type int32 Style int32 Sequence int32 RarityFrameIndex int32 SubTileFlags [25]SubTileFlags blockHeaderPointer int32 blockHeaderSize int32 Blocks []Block } func (t *Tile) unknown1() []byte { return make([]byte, numUnknownTileBytes1) } func (t *Tile) unknown3() []byte { return make([]byte, numUnknownTileBytes3) } func (t *Tile) unknown4() []byte { return make([]byte, numUnknownTileBytes4) }