// Package d2animdata provides a file parser for AnimData files. AnimData files have the '.d2' // file extension, but we do not call this package `d2d2` because multiple file types share this // extension, and because the project namespace prefix makes it sound terrible. package d2animdata /* The AnimData.d2 file is a binary file that contains speed and event data for animations. The data is encoded as little-endian binary data The file contents look like this: type animData struct { blocks [256]struct{ recordCount uint8 records []struct{ // *see note below name [8]byte // last byte is always \0 framesPerDirection uint32 speed uint16 // **see note below _ uint16 // just padded 0's events [144]uint8 // ***see not below } } } *NOTE: can contain 0 to 67 records **NOTE: game fps is assumed to be 25, the speed is calculated as (25 * record.speed / 256) **NOTE: Animation events can be one of `None`, `Attack`, `Missile`, `Sound`, or `Skill` */