package Common import ( "log" "github.com/OpenDiablo2/OpenDiablo2/PaletteDefs" ) // PaletteRGB represents a color in a palette type PaletteRGB struct { R, G, B uint8 } // PaletteType represents a palette type PaletteRec struct { Name PaletteDefs.PaletteType Colors [256]PaletteRGB } var Palettes map[PaletteDefs.PaletteType]PaletteRec // CreatePalette creates a palette func CreatePalette(name PaletteDefs.PaletteType, data []byte) PaletteRec { result := PaletteRec{Name: name} for i := 0; i <= 255; i++ { result.Colors[i] = PaletteRGB{ B: data[i*3], G: data[(i*3)+1], R: data[(i*3)+2], } } return result } func LoadPalettes(mpqFiles map[string]string, fileProvider FileProvider) { Palettes = make(map[PaletteDefs.PaletteType]PaletteRec) for _, pal := range []string{ "act1", "act2", "act3", "act4", "act5", "endgame", "endgame2", "fechar", "loading", "menu0", "menu1", "menu2", "menu3", "menu4", "sky", "static", "trademark", "units", } { filePath := `data\global\palette\` + pal + `\pal.dat` paletteName := PaletteDefs.PaletteType(pal) palette := CreatePalette(paletteName, fileProvider.LoadFile(filePath)) Palettes[paletteName] = palette } log.Printf("Loaded %d palettes", len(Palettes)) }