package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) // nolint:funlen // cant reduce func monsterStatsLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(MonStats) for d.Next() { record := &MonStatRecord{ Key: d.String("Id"), ID: d.Number("hcIdx"), BaseKey: d.String("BaseId"), NextKey: d.String("NextInClass"), PaletteId: d.Number("TransLvl"), NameString: d.String("NameStr"), ExtraDataKey: d.String("MonStatsEx"), PropertiesKey: d.String("MonProp"), MonsterGroup: d.String("MonType"), AiKey: d.String("AI"), DescriptionStringTableKey: d.String("DescStr"), AnimationDirectoryToken: d.String("Code"), Enabled: d.Number("enabled") > 0, IsRanged: d.Number("rangedtype") > 0, SpawnsMinions: d.Number("placespawn") > 0, SpawnKey: d.String("spawn"), SpawnOffsetX: d.Number("spawnx"), SpawnOffsetY: d.Number("spawny"), SpawnAnimationKey: d.String("spawnmode"), MinionId1: d.String("minion1"), MinionId2: d.String("minion2"), IsLeader: d.Number("SetBoss") > 0, TransferLeadership: d.Number("BossXfer") > 0, MinionPartyMin: d.Number("PartyMin"), MinionPartyMax: d.Number("PartyMax"), MinionGroupMin: d.Number("MinGrp"), MinionGroupMax: d.Number("MaxGrp"), PopulationReductionPercent: d.Number("sparsePopulate"), SpeedBase: d.Number("Velocity"), SpeedRun: d.Number("Run"), Rarity: d.Number("Rarity"), LevelNormal: d.Number("Level"), LevelNightmare: d.Number("Level(N)"), LevelHell: d.Number("Level(H)"), SoundKeyNormal: d.String("MonSound"), SoundKeySpecial: d.String("UMonSound"), ThreatLevel: d.Number("threat"), AiDelayNormal: d.Number("aidel"), AiDelayNightmare: d.Number("aidel(N)"), AiDelayHell: d.Number("aidel(H)"), AiDistanceNormal: d.Number("aidist"), AiDistanceNightmare: d.Number("aidist(N)"), AiDistanceHell: d.Number("aidist(H)"), AiParameterNormal1: d.Number("aip1"), AiParameterNormal2: d.Number("aip2"), AiParameterNormal3: d.Number("aip3"), AiParameterNormal4: d.Number("aip4"), AiParameterNormal5: d.Number("aip5"), AiParameterNormal6: d.Number("aip6"), AiParameterNormal7: d.Number("aip7"), AiParameterNormal8: d.Number("aip8"), AiParameterNightmare1: d.Number("aip1(N)"), AiParameterNightmare2: d.Number("aip2(N)"), AiParameterNightmare3: d.Number("aip3(N)"), AiParameterNightmare4: d.Number("aip4(N)"), AiParameterNightmare5: d.Number("aip5(N)"), AiParameterNightmare6: d.Number("aip6(N)"), AiParameterNightmare7: d.Number("aip7(N)"), AiParameterNightmare8: d.Number("aip8(N)"), AiParameterHell1: d.Number("aip1(H)"), AiParameterHell2: d.Number("aip2(H)"), AiParameterHell3: d.Number("aip3(H)"), AiParameterHell4: d.Number("aip4(H)"), AiParameterHell5: d.Number("aip5(H)"), AiParameterHell6: d.Number("aip6(H)"), AiParameterHell7: d.Number("aip7(H)"), AiParameterHell8: d.Number("aip8(H)"), MissileA1: d.String("MissA1"), MissileA2: d.String("MissA2"), MissileS1: d.String("MissS1"), MissileS2: d.String("MissS2"), MissileS3: d.String("MissS3"), MissileS4: d.String("MissS4"), MissileC: d.String("MissC"), MissileSQ: d.String("MissSQ"), Alignment: d2enum.MonsterAlignmentType(d.Number("Align")), IsLevelSpawnable: d.Number("isSpawn") > 0, IsMelee: d.Number("isMelee") > 0, IsNpc: d.Number("npc") > 0, IsInteractable: d.Number("interact") > 0, HasInventory: d.Number("inventory") > 0, CanEnterTown: d.Number("inTown") > 0, IsUndeadLow: d.Number("lUndead") > 0, IsUndeadHigh: d.Number("hUndead") > 0, IsDemon: d.Number("demon") > 0, IsFlying: d.Number("flying") > 0, CanOpenDoors: d.Number("opendoors") > 0, IsSpecialBoss: d.Number("boss") > 0, IsActBoss: d.Number("primeevil") > 0, IsKillable: d.Number("killable") > 0, IsAiSwitchable: d.Number("switchai") > 0, DisableAura: d.Number("noAura") > 0, DisableMultiShot: d.Number("nomultishot") > 0, DisableCounting: d.Number("neverCount") > 0, IgnorePets: d.Number("petIgnore") > 0, DealsDamageOnDeath: d.Number("deathDmg") > 0, GenericSpawn: d.Number("genericSpawn") > 0, SkillId1: d.String("Skill1"), SkillId2: d.String("Skill2"), SkillId3: d.String("Skill3"), SkillId4: d.String("Skill4"), SkillId5: d.String("Skill5"), SkillId6: d.String("Skill6"), SkillId7: d.String("Skill7"), SkillId8: d.String("Skill8"), SkillAnimation1: d.String("Sk1mode"), SkillAnimation2: d.String("Sk2mode"), SkillAnimation3: d.String("Sk3mode"), SkillAnimation4: d.String("Sk4mode"), SkillAnimation5: d.String("Sk5mode"), SkillAnimation6: d.String("Sk6mode"), SkillAnimation7: d.String("Sk7mode"), SkillAnimation8: d.String("Sk8mode"), SkillLevel1: d.Number("Sk1lvl"), SkillLevel2: d.Number("Sk2lvl"), SkillLevel3: d.Number("Sk3lvl"), SkillLevel4: d.Number("Sk4lvl"), SkillLevel5: d.Number("Sk5lvl"), SkillLevel6: d.Number("Sk6lvl"), SkillLevel7: d.Number("Sk7lvl"), SkillLevel8: d.Number("Sk8lvl"), LeechSensitivityNormal: d.Number("Drain"), LeechSensitivityNightmare: d.Number("Drain(N)"), LeechSensitivityHell: d.Number("Drain(H)"), ColdSensitivityNormal: d.Number("coldeffect"), ColdSensitivityNightmare: d.Number("coldeffect(N)"), ColdSensitivityHell: d.Number("coldeffect(H)"), ResistancePhysicalNormal: d.Number("ResDm"), ResistancePhysicalNightmare: d.Number("ResDm(N)"), ResistancePhysicalHell: d.Number("ResDm(H)"), ResistanceMagicNormal: d.Number("ResMa"), ResistanceMagicNightmare: d.Number("ResMa(N)"), ResistanceMagicHell: d.Number("ResMa(H)"), ResistanceFireNormal: d.Number("ResFi"), ResistanceFireNightmare: d.Number("ResFi(N)"), ResistanceFireHell: d.Number("ResFi(H)"), ResistanceLightningNormal: d.Number("ResLi"), ResistanceLightningNightmare: d.Number("ResLi(N)"), ResistanceLightningHell: d.Number("ResLi(H)"), ResistanceColdNormal: d.Number("ResCo"), ResistanceColdNightmare: d.Number("ResCo(N)"), ResistanceColdHell: d.Number("ResCo(H)"), ResistancePoisonNormal: d.Number("ResPo"), ResistancePoisonNightmare: d.Number("ResPo(N)"), ResistancePoisonHell: d.Number("ResPo(H)"), HealthRegenPerFrame: d.Number("DamageRegen"), DamageSkillId: d.String("SkillDamage"), IgnoreMonLevelTxt: d.Number("noRatio") > 0, CanBlockWithoutShield: d.Number("NoShldBlock") > 0, ChanceToBlockNormal: d.Number("ToBlock"), ChanceToBlockNightmare: d.Number("ToBlock(N)"), ChanceToBlockHell: d.Number("ToBlock(H)"), ChanceDeadlyStrike: d.Number("Crit"), MinHPNormal: d.Number("minHP"), MinHPNightmare: d.Number("MinHP(N)"), MinHPHell: d.Number("MinHP(H)"), MaxHPNormal: d.Number("maxHP"), MaxHPNightmare: d.Number("MaxHP(N)"), MaxHPHell: d.Number("MaxHP(H)"), ArmorClassNormal: d.Number("AC"), ArmorClassNightmare: d.Number("AC(N)"), ArmorClassHell: d.Number("AC(H)"), ExperienceNormal: d.Number("Exp"), ExperienceNightmare: d.Number("Exp(N)"), ExperienceHell: d.Number("Exp(H)"), DamageMinA1Normal: d.Number("A1MinD"), DamageMinA1Nightmare: d.Number("A1MinD(N)"), DamageMinA1Hell: d.Number("A1MinD(H)"), DamageMaxA1Normal: d.Number("A1MaxD"), DamageMaxA1Nightmare: d.Number("A1MaxD(N)"), DamageMaxA1Hell: d.Number("A1MaxD(H)"), DamageMinA2Normal: d.Number("A2MinD"), DamageMinA2Nightmare: d.Number("A2MinD(N)"), DamageMinA2Hell: d.Number("A2MinD(H)"), DamageMaxA2Normal: d.Number("A2MaxD"), DamageMaxA2Nightmare: d.Number("A2MaxD(N)"), DamageMaxA2Hell: d.Number("A2MaxD(H)"), DamageMinS1Normal: d.Number("S1MinD"), DamageMinS1Nightmare: d.Number("S1MinD(N)"), DamageMinS1Hell: d.Number("S1MinD(H)"), DamageMaxS1Normal: d.Number("S1MaxD"), DamageMaxS1Nightmare: d.Number("S1MaxD(N)"), DamageMaxS1Hell: d.Number("S1MaxD(H)"), AttackRatingA1Normal: d.Number("A1TH"), AttackRatingA1Nightmare: d.Number("A1TH(N)"), AttackRatingA1Hell: d.Number("A1TH(H)"), AttackRatingA2Normal: d.Number("A2TH"), AttackRatingA2Nightmare: d.Number("A2TH(N)"), AttackRatingA2Hell: d.Number("A2TH(H)"), AttackRatingS1Normal: d.Number("S1TH"), AttackRatingS1Nightmare: d.Number("S1TH(N)"), AttackRatingS1Hell: d.Number("S1TH(H)"), ElementAttackMode1: d.String("El1Mode"), ElementAttackMode2: d.String("El2Mode"), ElementAttackMode3: d.String("El3Mode"), ElementType1: d.String("El1Type"), ElementType2: d.String("El2Type"), ElementType3: d.String("El3Type"), ElementChance1Normal: d.Number("El1Pct"), ElementChance1Nightmare: d.Number("El1Pct(N)"), ElementChance1Hell: d.Number("El1Pct(H)"), ElementChance2Normal: d.Number("El2Pct"), ElementChance2Nightmare: d.Number("El2Pct(N)"), ElementChance2Hell: d.Number("El2Pct(H)"), ElementChance3Normal: d.Number("El3Pct"), ElementChance3Nightmare: d.Number("El3Pct(N)"), ElementChance3Hell: d.Number("El3Pct(H)"), ElementDamageMin1Normal: d.Number("El1MinD"), ElementDamageMin1Nightmare: d.Number("El1MinD(N)"), ElementDamageMin1Hell: d.Number("El1MinD(H)"), ElementDamageMin2Normal: d.Number("El2MinD"), ElementDamageMin2Nightmare: d.Number("El2MinD(N)"), ElementDamageMin2Hell: d.Number("El2MinD(H)"), ElementDamageMin3Normal: d.Number("El3MinD"), ElementDamageMin3Nightmare: d.Number("El3MinD(N)"), ElementDamageMin3Hell: d.Number("El3MinD(H)"), ElementDamageMax1Normal: d.Number("El1MaxD"), ElementDamageMax1Nightmare: d.Number("El1MaxD(N)"), ElementDamageMax1Hell: d.Number("El1MaxD(H)"), ElementDamageMax2Normal: d.Number("El2MaxD"), ElementDamageMax2Nightmare: d.Number("El2MaxD(N)"), ElementDamageMax2Hell: d.Number("El2MaxD(H)"), ElementDamageMax3Normal: d.Number("El3MaxD"), ElementDamageMax3Nightmare: d.Number("El3MaxD(N)"), ElementDamageMax3Hell: d.Number("El3MaxD(H)"), ElementDuration1Normal: d.Number("El1Dur"), ElementDuration1Nightmare: d.Number("El1Dur(N)"), ElementDuration1Hell: d.Number("El1Dur(H)"), ElementDuration2Normal: d.Number("El2Dur"), ElementDuration2Nightmare: d.Number("El2Dur(N)"), ElementDuration2Hell: d.Number("El2Dur(H)"), ElementDuration3Normal: d.Number("El3Dur"), ElementDuration3Nightmare: d.Number("El3Dur(N)"), ElementDuration3Hell: d.Number("El3Dur(H)"), TreasureClassNormal: d.String("TreasureClass1"), TreasureClassNightmare: d.String("TreasureClass1(N)"), TreasureClassHell: d.String("TreasureClass1(H)"), TreasureClassChampionNormal: d.String("TreasureClass2"), TreasureClassChampionNightmare: d.String("TreasureClass2(N)"), TreasureClassChampionHell: d.String("TreasureClass2(H)"), TreasureClass3UniqueNormal: d.String("TreasureClass3"), TreasureClass3UniqueNightmare: d.String("TreasureClass3(N)"), TreasureClass3UniqueHell: d.String("TreasureClass3(H)"), TreasureClassQuestNormal: d.String("TreasureClass4"), TreasureClassQuestNightmare: d.String("TreasureClass4(N)"), TreasureClassQuestHell: d.String("TreasureClass4(H)"), TreasureClassQuestTriggerId: d.String("TCQuestId"), TreasureClassQuestCompleteId: d.String("TCQuestCP"), SpecialEndDeath: d.Number("SplEndDeath"), SpecialGetModeChart: d.Number("SplGetModeChart") > 0, SpecialEndGeneric: d.Number("SplEndGeneric") > 0, SpecialClientEnd: d.Number("SplClientEnd") > 0, } records[record.Key] = record } if d.Err != nil { return d.Err } r.Debugf("Loaded %d MonStat records", len(records)) r.Monster.Stats = records return nil }