package d2font import ( "fmt" "image/color" "strings" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2font/d2fontglyph" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2math" ) const ( knownSignature = "Woo!\x01" ) const ( numHeaderBytes = 12 bytesPerGlyph = 14 signatureBytesCount = 5 unknownHeaderBytesCount = 7 unknown1BytesCount = 1 unknown2BytesCount = 3 unknown3BytesCount = 4 ) // Font represents a displayable font type Font struct { sheet d2interface.Animation table []byte Glyphs map[rune]*d2fontglyph.FontGlyph color color.Color } // Load loads a new font from byte slice func Load(data []byte) (*Font, error) { sr := d2datautils.CreateStreamReader(data) signature, err := sr.ReadBytes(signatureBytesCount) if err != nil { return nil, err } if string(signature) != knownSignature { return nil, fmt.Errorf("invalid font table format") } font := &Font{ table: data, color: color.White, } sr.SkipBytes(unknownHeaderBytesCount) err = font.initGlyphs(sr) if err != nil { return nil, err } return font, nil } // SetBackground sets font's background func (f *Font) SetBackground(sheet d2interface.Animation) { f.sheet = sheet // recalculate max height _, h := f.sheet.GetFrameBounds() for i := range f.Glyphs { f.Glyphs[i].SetSize(f.Glyphs[i].Width(), h) } } // SetColor sets the fonts color func (f *Font) SetColor(c color.Color) { f.color = c } // GetTextMetrics returns the dimensions of the Font element in pixels func (f *Font) GetTextMetrics(text string) (width, height int) { var ( lineWidth int lineHeight int ) for _, c := range text { if c == '\n' { width = d2math.MaxInt(width, lineWidth) height += lineHeight lineWidth = 0 lineHeight = 0 } else if glyph, ok := f.Glyphs[c]; ok { lineWidth += glyph.Width() lineHeight = d2math.MaxInt(lineHeight, glyph.Height()) } } width = d2math.MaxInt(width, lineWidth) height += lineHeight return width, height } // RenderText prints a text using its configured style on a Surface (multi-lines are left-aligned, use label otherwise) func (f *Font) RenderText(text string, target d2interface.Surface) error { f.sheet.SetColorMod(f.color) lines := strings.Split(text, "\n") for _, line := range lines { var ( lineHeight int lineLength int ) for _, c := range line { glyph, ok := f.Glyphs[c] if !ok { continue } if err := f.sheet.SetCurrentFrame(glyph.FrameIndex()); err != nil { return err } f.sheet.Render(target) lineHeight = d2math.MaxInt(lineHeight, glyph.Height()) lineLength++ target.PushTranslation(glyph.Width(), 0) } target.PopN(lineLength) target.PushTranslation(0, lineHeight) } target.PopN(len(lines)) return nil } func (f *Font) initGlyphs(sr *d2datautils.StreamReader) error { glyphs := make(map[rune]*d2fontglyph.FontGlyph) // for i := numHeaderBytes; i < len(f.table); i += bytesPerGlyph { for i := numHeaderBytes; true; i += bytesPerGlyph { code, err := sr.ReadUInt16() if err != nil { break } // byte of 0 sr.SkipBytes(unknown1BytesCount) width, err := sr.ReadByte() if err != nil { return err } height, err := sr.ReadByte() if err != nil { return err } // 1, 0, 0 sr.SkipBytes(unknown2BytesCount) frame, err := sr.ReadUInt16() if err != nil { return err } // 1, 0, 0, character code repeated, and further 0. sr.SkipBytes(unknown3BytesCount) glyph := d2fontglyph.Create(int(frame), int(width), int(height)) glyphs[rune(code)] = glyph } f.Glyphs = glyphs return nil } // Marshal encodes font back into byte slice func (f *Font) Marshal() []byte { sw := d2datautils.CreateStreamWriter() sw.PushBytes([]byte("Woo!\x01")...) // unknown header bytes - constant sw.PushBytes([]byte{1, 0, 0, 0, 0, 1}...) // Expected Height of character cell and Expected Width of character cell // not used in decoder sw.PushBytes([]byte{0, 0}...) for c, i := range f.Glyphs { sw.PushUint16(uint16(c)) sw.PushBytes(i.Unknown1()...) sw.PushBytes(byte(i.Width())) sw.PushBytes(byte(i.Height())) sw.PushBytes(i.Unknown2()...) sw.PushUint16(uint16(i.FrameIndex())) sw.PushBytes(i.Unknown3()...) } return sw.GetBytes() }