package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) func playerTypeLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(PlayerTypes) for d.Next() { record := &PlayerTypeRecord{ Name: d.String("Player Class"), Token: d.String("Token"), } if record.Name == expansionString { continue } records[record.Name] = record } if d.Err != nil { panic(d.Err) } r.Logger.Infof("Loaded %d PlayerType records", len(records)) r.Animation.Token.Player = records return nil }