package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) // LoadPlayerClasses loads the PlayerClassRecords into PlayerClasses func playerClassLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(PlayerClasses) for d.Next() { record := &PlayerClassRecord{ Name: d.String("Player Class"), Code: d.String("Code"), } if record.Name == expansionString { continue } records[record.Name] = record } if d.Err != nil { panic(d.Err) } if d.Err != nil { return d.Err } r.Logger.Infof("Loaded %d PlayerClass records", len(records)) r.Character.Classes = records return nil }