package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) func levelMazeDetailsLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(LevelMazeDetails) for d.Next() { record := &LevelMazeDetailsRecord{ Name: d.String("Name"), LevelID: d.Number("Level"), NumRoomsNormal: d.Number("Rooms"), NumRoomsNightmare: d.Number("Rooms(N)"), NumRoomsHell: d.Number("Rooms(H)"), SizeX: d.Number("SizeX"), SizeY: d.Number("SizeY"), } records[record.LevelID] = record } if d.Err != nil { return d.Err } r.Logger.Infof("Loaded %d LevelMazeDetails records", len(records)) r.Level.Maze = records return nil }