package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) func autoMapLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(AutoMaps, 0) var frameFields = []string{"Cel1", "Cel2", "Cel3", "Cel4"} for d.Next() { record := &AutoMapRecord{ LevelName: d.String("LevelName"), TileName: d.String("TileName"), Style: d.Number("Style"), StartSequence: d.Number("StartSequence"), EndSequence: d.Number("EndSequence"), // Note: aren't useful see the AutoMapRecord struct. //Type1: d.String("Type1"), //Type2: d.String("Type2"), //Type3: d.String("Type3"), //Type4: d.String("Type4"), } record.Frames = make([]int, len(frameFields)) for i := range frameFields { record.Frames[i] = d.Number(frameFields[i]) } records = append(records, record) } if d.Err != nil { return d.Err } r.Logger.Infof("Loaded %d AutoMapRecord records", len(records)) r.Level.AutoMaps = records return nil }