package d2data import ( "strings" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils" ) const ( numCofNameBytes = 8 numFlagBytes = 144 ) // AnimationDataRecord represents a single entry in the animation data dictionary file type AnimationDataRecord struct { // COFName is the name of the COF file used for this animation COFName string // FramesPerDirection specifies how many frames are in each direction FramesPerDirection int // AnimationSpeed represents a value of X where the rate is a ration of (x/255) at 25FPS AnimationSpeed int // Flags are used in keyframe triggers Flags []byte } // AnimationData represents all of the animation data records, mapped by the COF index type AnimationData map[string][]*AnimationDataRecord // LoadAnimationData loads the animation data table into the global AnimationData dictionary func LoadAnimationData(rawData []byte) AnimationData { animdata := make(AnimationData) streamReader := d2datautils.CreateStreamReader(rawData) for !streamReader.EOF() { dataCount := int(streamReader.GetInt32()) for i := 0; i < dataCount; i++ { cofNameBytes := streamReader.ReadBytes(numCofNameBytes) data := &AnimationDataRecord{ COFName: strings.ReplaceAll(string(cofNameBytes), string(byte(0)), ""), FramesPerDirection: int(streamReader.GetInt32()), AnimationSpeed: int(streamReader.GetInt32()), } data.Flags = streamReader.ReadBytes(numFlagBytes) cofIndex := strings.ToLower(data.COFName) if _, found := animdata[cofIndex]; !found { animdata[cofIndex] = make([]*AnimationDataRecord, 0) } animdata[cofIndex] = append(animdata[cofIndex], data) } } return animdata }