package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) // Loadrecords loads SoundEntries from sounds.txt func soundDetailsLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(SoundDetails) for d.Next() { entry := &SoundDetailRecord{ Handle: d.String("Sound"), Index: d.Number("Index"), FileName: d.String("FileName"), Volume: d.Number("Volume"), GroupSize: d.Number("Group Size"), Loop: d.Bool("Loop"), FadeIn: d.Number("Fade In"), FadeOut: d.Number("Fade Out"), DeferInst: d.Bool("Defer Inst"), StopInst: d.Bool("Stop Inst"), Duration: d.Number("Duration"), Compound: d.Number("Compound"), Reverb: d.Number("Reverb"), Falloff: d.Number("Falloff"), Cache: d.Bool("Cache"), AsyncOnly: d.Bool("Async Only"), Priority: d.Number("Priority"), Stream: d.Bool("Stream"), Stereo: d.Bool("Stereo"), Tracking: d.Bool("Tracking"), Solo: d.Bool("Solo"), MusicVol: d.Bool("Music Vol"), Block1: d.Number("Block 1"), Block2: d.Number("Block 2"), Block3: d.Number("Block 3"), } records[entry.Handle] = entry } if d.Err != nil { return d.Err } r.Sound.Details = records r.Debugf("Loaded %d SoundDetail records", len(records)) return nil }