package d2netpacket import ( "encoding/json" "log" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype" ) // UpdateServerInfoPacket contains the ID for a player and the map seed. // It is sent by the server to synchronize these values on the client. type UpdateServerInfoPacket struct { Seed int64 `json:"seed"` PlayerID string `json:"playerId"` } // CreateUpdateServerInfoPacket returns a NetPacket which declares an // UpdateServerInfoPacket with the given player ID and map seed. func CreateUpdateServerInfoPacket(seed int64, playerID string) NetPacket { updateServerInfo := UpdateServerInfoPacket{ Seed: seed, PlayerID: playerID, } b, err := json.Marshal(updateServerInfo) if err != nil { log.Print(err) } return NetPacket{ PacketType: d2netpackettype.UpdateServerInfo, PacketData: b, } } func UnmarshalUpdateServerInfo(packet []byte) (UpdateServerInfoPacket, error) { var resp UpdateServerInfoPacket if err := json.Unmarshal(packet, &resp); err != nil { return resp, err } return resp, nil }