package d2netpacket import ( "encoding/json" "log" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype" ) // SpawnItemPacket contains the data required to create a Item entity type SpawnItemPacket struct { X int `json:"x"` Y int `json:"y"` Codes []string `json:"codes"` } // CreateSpawnItemPacket returns a NetPacket which declares a // SpawnItemPacket with the data in given parameters. func CreateSpawnItemPacket(x, y int, codes ...string) NetPacket { spawnItemPacket := SpawnItemPacket{ X: x, Y: y, Codes: codes, } b, err := json.Marshal(spawnItemPacket) if err != nil { log.Print(err) } return NetPacket{ PacketType: d2netpackettype.SpawnItem, PacketData: b, } } func UnmarshalSpawnItem(packet []byte) (SpawnItemPacket, error) { var p SpawnItemPacket if err := json.Unmarshal(packet, &p); err != nil { return p, err } return p, nil }