package d2ui import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" ) // Checkbox represents a checkbox UI element type Checkbox struct { Image d2interface.Surface checkedImage d2interface.Surface x int y int width int height int onClick func() checkState bool visible bool enabled bool } // CreateCheckbox creates a new instance of a checkbox func CreateCheckbox(renderer d2interface.Renderer, checkState bool) Checkbox { result := Checkbox{ checkState: checkState, visible: true, width: 0, height: 0, enabled: true, } animation, _ := d2asset.LoadAnimation(d2resource.Checkbox, d2resource.PaletteFechar) checkboxSprite, _ := LoadSprite(animation) result.width, result.height, _ = checkboxSprite.GetFrameSize(0) checkboxSprite.SetPosition(0, 0) result.Image, _ = renderer.NewSurface(result.width, result.height, d2enum.FilterNearest) _ = checkboxSprite.RenderSegmented(result.Image, 1, 1, 0) result.checkedImage, _ = renderer.NewSurface(result.width, result.height, d2enum.FilterNearest) _ = checkboxSprite.RenderSegmented(result.checkedImage, 1, 1, 1) return result } // Render renders the checkbox func (v *Checkbox) Render(target d2interface.Surface) error { target.PushTranslation(v.x, v.y) target.PushFilter(d2enum.FilterNearest) defer target.PopN(2) if v.checkState { _ = target.Render(v.checkedImage) } else { _ = target.Render(v.Image) } return nil } // Advance does nothing for checkboxes func (v *Checkbox) Advance(elapsed float64) { } // GetEnabled returns the enabled state of the checkbox func (v *Checkbox) GetEnabled() bool { return v.enabled } // SetEnabled sets the enabled state of the checkbox func (v *Checkbox) SetEnabled(enabled bool) { v.enabled = enabled } // SetPressed does nothing for checkboxes func (v *Checkbox) SetPressed(_ bool) { } // SetCheckState sets the check state of the checkbox func (v *Checkbox) SetCheckState(checkState bool) { v.checkState = checkState } // GetCheckState returns the check state of the checkbox func (v *Checkbox) GetCheckState() bool { return v.checkState } // GetPressed returns the pressed state of the checkbox func (v *Checkbox) GetPressed() bool { return v.checkState } // OnACtivated sets the callback function of the click event for the checkbox func (v *Checkbox) OnActivated(callback func()) { v.onClick = callback } // Activate activates the checkbox func (v *Checkbox) Activate() { v.checkState = !v.checkState if v.onClick == nil { return } v.onClick() } // GetPosition returns the position of the checkbox func (v *Checkbox) GetPosition() (int, int) { return v.x, v.y } // GetSize returns the size of the checkbox func (v *Checkbox) GetSize() (int, int) { return v.width, v.height } // GetVisible returns the visibility state of the checkbox func (v *Checkbox) GetVisible() bool { return v.visible } // SetPosition sets the position of the checkbox func (v *Checkbox) SetPosition(x int, y int) { v.x = x v.y = y } // SetVisible sets the visibility of the checkbox func (v *Checkbox) SetVisible(visible bool) { v.visible = visible }