package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) func gambleLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(Gamble) for d.Next() { record := &GambleRecord{ Name: d.String("name"), Code: d.String("code"), } records[record.Name] = record } if d.Err != nil { return d.Err } r.Debugf("Loaded %d Gamble records", len(records)) r.Gamble = records return nil }