using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenDiablo2.Common.Enums; namespace OpenDiablo2.Common.Models { public class ButtonLayout { public int XSegments { get; internal set; } public string ResourceName { get; internal set; } public string PaletteName { get; internal set; } public static Dictionary Values = new Dictionary { {eButtonType.Wide, new ButtonLayout { XSegments = 2, ResourceName = ResourcePaths.WideButtonBlank, PaletteName = Palettes.Units } }, {eButtonType.Medium, new ButtonLayout{ XSegments = 1, ResourceName=ResourcePaths.MediumButtonBlank, PaletteName = Palettes.Units } }, {eButtonType.Cancel, new ButtonLayout {XSegments = 1,ResourceName = ResourcePaths.CancelButton,PaletteName = Palettes.Units } } }; } }