package d2cof // FPS returns FPS value basing on cof's speed func (c *COF) FPS() float64 { const ( baseFPS = 25 speedDivisor = 256 ) fps := baseFPS * (float64(c.Speed) / speedDivisor) if fps == 0 { fps = baseFPS } return fps } // Duration returns animation's duration func (c *COF) Duration() float64 { const ( milliseconds = 1000 ) frameDelay := milliseconds / c.FPS() return float64(c.FramesPerDirection) * frameDelay }