package d2scene import ( "image/color" "github.com/OpenDiablo2/OpenDiablo2/d2audio" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2core" "github.com/OpenDiablo2/OpenDiablo2/d2data/d2datadict" "github.com/OpenDiablo2/OpenDiablo2/d2render" "github.com/OpenDiablo2/OpenDiablo2/d2render/d2ui" "github.com/hajimehoshi/ebiten" ) type Game struct { gameState *d2core.GameState uiManager *d2ui.Manager soundManager *d2audio.Manager fileProvider d2interface.FileProvider sceneProvider d2interface.SceneProvider pentSpinLeft d2render.Sprite pentSpinRight d2render.Sprite testLabel d2ui.Label } func CreateGame( fileProvider d2interface.FileProvider, sceneProvider d2interface.SceneProvider, uiManager *d2ui.Manager, soundManager *d2audio.Manager, gameState *d2core.GameState, ) *Game { result := &Game{ gameState: gameState, fileProvider: fileProvider, uiManager: uiManager, soundManager: soundManager, sceneProvider: sceneProvider, } return result } func (v *Game) Load() []func() { return []func(){ func() { v.pentSpinLeft = d2render.CreateSprite(v.fileProvider.LoadFile(d2resource.PentSpin), d2datadict.Palettes[d2enum.Sky]) v.pentSpinLeft.Animate = true v.pentSpinLeft.AnimateBackwards = true v.pentSpinLeft.SpecialFrameTime = 475 v.pentSpinLeft.MoveTo(100, 300) }, func() { v.pentSpinRight = d2render.CreateSprite(v.fileProvider.LoadFile(d2resource.PentSpin), d2datadict.Palettes[d2enum.Sky]) v.pentSpinRight.Animate = true v.pentSpinRight.SpecialFrameTime = 475 v.pentSpinRight.MoveTo(650, 300) }, func() { v.testLabel = d2ui.CreateLabel(v.fileProvider, d2resource.Font42, d2enum.Units) v.testLabel.Alignment = d2ui.LabelAlignCenter v.testLabel.SetText("Soon :tm:") v.testLabel.MoveTo(400, 250) }, } } func (v *Game) Unload() { } func (v Game) Render(screen *ebiten.Image) { screen.Fill(color.Black) v.pentSpinLeft.Draw(screen) v.pentSpinRight.Draw(screen) v.testLabel.Draw(screen) } func (v *Game) Update(tickTime float64) { }