package d2gamescreen import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2video" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen" ) // BlizzardIntro represents the Blizzard Intro screen type BlizzardIntro struct { asset *d2asset.AssetManager videoDecoder *d2video.BinkDecoder } // CreateBlizzardIntro creates a Blizzard Intro screen func CreateBlizzardIntro(asset *d2asset.AssetManager) *BlizzardIntro { return &BlizzardIntro{ asset: asset, } } // OnLoad loads the resources for the Blizzard Intro screen func (v *BlizzardIntro) OnLoad(loading d2screen.LoadingState) { videoBytes, err := v.asset.LoadFile("/data/local/video/BlizNorth640x480.bik") if err != nil { loading.Error(err) return } loading.Progress(fiftyPercent) v.videoDecoder, err = d2video.CreateBinkDecoder(videoBytes) if err != nil { loading.Error(err) } }