package d2ds1 import "testing" func Test_layers(t *testing.T) { const ( fmtWidthHeightError = "unexpected wall layer width/height: %dx%d" ) l := &Layer{} l.SetSize(0, 0) if l.Width() != 1 || l.Height() != 1 { t.Fatalf(fmtWidthHeightError, l.Width(), l.Height()) } l.SetSize(4, 5) if l.Width() != 4 || l.Height() != 5 { t.Fatalf(fmtWidthHeightError, l.Width(), l.Height()) } l.SetSize(4, 3) if l.Width() != 4 || l.Height() != 3 { t.Fatalf(fmtWidthHeightError, l.Width(), l.Height()) } }