package d2netpacket import ( "encoding/json" "log" "time" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype" ) // PongPacket contains the time at which it was sent and the ID of the // client. It is sent by the client in response to a Pong packet. type PongPacket struct { ID string `json:"id"` TS time.Time `json:"ts"` } // CreatePongPacket returns a NetPacket which declares a PongPacket with // the current time and given ID. func CreatePongPacket(id string) NetPacket { pong := PongPacket{ ID: id, TS: time.Now(), } b, err := json.Marshal(pong) if err != nil { log.Print(err) } return NetPacket{ PacketType: d2netpackettype.Pong, PacketData: b, } } func UnmarshalPong(packet []byte) (PongPacket, error) { var resp PongPacket if err := json.Unmarshal(packet, &resp); err != nil { return resp, err } return resp, nil }