package d2gamescreen import ( "bufio" "fmt" "log" "os" "path" "strings" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2util" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui" ) const ( creditsX, creditsY = 0, 0 charSelExitBtnX, charSelExitBtnY = 33, 543 ) const secondsPerCycle float64 = 0.02 type labelItem struct { Label *d2ui.Label IsHeading bool Available bool } // Credits represents the credits screen type Credits struct { creditsBackground *d2ui.Sprite exitButton *d2ui.Button creditsText []string labels []*labelItem cycleTime float64 cyclesTillNextLine int doneWithCredits bool asset *d2asset.AssetManager renderer d2interface.Renderer navigator d2interface.Navigator uiManager *d2ui.UIManager } // CreateCredits creates an instance of the credits screen func CreateCredits(navigator d2interface.Navigator, asset *d2asset.AssetManager, renderer d2interface.Renderer, ui *d2ui.UIManager) *Credits { result := &Credits{ asset: asset, labels: make([]*labelItem, 0), cycleTime: 0, doneWithCredits: false, cyclesTillNextLine: 0, renderer: renderer, navigator: navigator, uiManager: ui, } return result } // LoadContributors loads the contributors data from file // TODO: use markdown for file and convert it to the suitable format func (v *Credits) LoadContributors() []string { file, err := os.Open(path.Join("./", "CONTRIBUTORS")) if err != nil || file == nil { log.Print("CONTRIBUTORS file is missing") return []string{"MISSING CONTRIBUTOR FILES!"} } defer func() { if err = file.Close(); err != nil { fmt.Printf("an error occurred while closing file: %s, err: %q\n", file.Name(), err) } }() scanner := bufio.NewScanner(file) var contributors []string for scanner.Scan() { contributors = append(contributors, strings.Trim(scanner.Text(), " ")) } return contributors } // OnLoad is called to load the resources for the credits screen func (v *Credits) OnLoad(loading d2screen.LoadingState) { var err error v.creditsBackground, err = v.uiManager.NewSprite(d2resource.CreditsBackground, d2resource.PaletteSky) if err != nil { log.Print(err) } v.creditsBackground.SetPosition(creditsX, creditsY) loading.Progress(twentyPercent) v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, "EXIT") v.exitButton.SetPosition(charSelExitBtnX, charSelExitBtnY) v.exitButton.OnActivated(func() { v.onExitButtonClicked() }) loading.Progress(fourtyPercent) fileData, err := v.asset.LoadFile(d2resource.CreditsText) if err != nil { loading.Error(err) return } loading.Progress(sixtyPercent) creditData, err := d2util.Utf16BytesToString(fileData[2:]) if err != nil { log.Print(err) } v.creditsText = strings.Split(creditData, "\r\n") for i := range v.creditsText { v.creditsText[i] = strings.Trim(v.creditsText[i], " ") } loading.Progress(eightyPercent) v.creditsText = append(v.LoadContributors(), v.creditsText...) } // Render renders the credits screen func (v *Credits) Render(screen d2interface.Surface) error { err := v.creditsBackground.RenderSegmented(screen, 4, 3, 0) if err != nil { return err } for _, label := range v.labels { if label.Available { continue } label.Label.Render(screen) } return nil } // Advance runs the update logic on the credits screen func (v *Credits) Advance(tickTime float64) error { v.cycleTime += tickTime for v.cycleTime >= secondsPerCycle { v.cycleTime -= secondsPerCycle v.cyclesTillNextLine-- if !v.doneWithCredits && v.cyclesTillNextLine <= 0 { v.addNextItem() } for _, label := range v.labels { if label.Available { continue } if label.Label.Y-1 < -15 { label.Available = true continue } label.Label.Y-- } } return nil } func (v *Credits) onExitButtonClicked() { v.navigator.ToMainMenu() } func (v *Credits) addNextItem() { if len(v.creditsText) == 0 { v.doneWithCredits = true return } text := v.creditsText[0] v.creditsText = v.creditsText[1:] if text == "" { if v.creditsText[0][0] == '*' { v.cyclesTillNextLine = 38 return } v.cyclesTillNextLine = 19 return } isHeading := text[0] == '*' isNextHeading := len(v.creditsText) > 0 && len(v.creditsText[0]) > 0 && v.creditsText[0][0] == '*' isNextSpace := len(v.creditsText) > 0 && v.creditsText[0] == "" var label = v.getNewFontLabel(isHeading) if isHeading { label.SetText(text[1:]) } else { label.SetText(text) } isDoubled, isNextHeading := v.setItemLabelPosition(label, isHeading, isNextHeading, isNextSpace) switch { case isHeading && isNextHeading: v.cyclesTillNextLine = 38 case isNextHeading: if isDoubled { v.cyclesTillNextLine = 38 } else { v.cyclesTillNextLine = 57 } case isHeading: v.cyclesTillNextLine = 38 default: v.cyclesTillNextLine = 19 } } const ( itemLabelY = 605 itemLabelX = 400 itemLabel2offsetX = 10 halfItemLabel2offsetX = itemLabel2offsetX / 2 ) func (v *Credits) setItemLabelPosition(label *d2ui.Label, isHeading, isNextHeading, isNextSpace bool) (isDoubled, nextHeading bool) { width, _ := label.GetSize() half := 2 halfWidth := width / half if !isHeading && !isNextHeading && !isNextSpace { isDoubled = true // Gotta go side by side label.SetPosition(itemLabelX-width, itemLabelY) text2 := v.creditsText[0] v.creditsText = v.creditsText[1:] nextHeading = len(v.creditsText) > 0 && len(v.creditsText[0]) > 0 && v.creditsText[0][0] == '*' label2 := v.getNewFontLabel(isHeading) label2.SetText(text2) label2.SetPosition(itemLabelX+itemLabel2offsetX, itemLabelY) return isDoubled, nextHeading } label.SetPosition(itemLabelX+halfItemLabel2offsetX-halfWidth, itemLabelY) return isDoubled, isNextHeading } const ( lightRed = 0xff5852ff beige = 0xc6b296ff ) func (v *Credits) getNewFontLabel(isHeading bool) *d2ui.Label { for _, label := range v.labels { if label.Available { label.Available = false if isHeading { label.Label.Color[0] = rgbaColor(lightRed) } else { label.Label.Color[0] = rgbaColor(beige) } return label.Label } } newLabelItem := &labelItem{ Available: false, IsHeading: isHeading, Label: v.uiManager.NewLabel(d2resource.FontFormal10, d2resource.PaletteSky), } if isHeading { newLabelItem.Label.Color[0] = rgbaColor(lightRed) } else { newLabelItem.Label.Color[0] = rgbaColor(beige) } v.labels = append(v.labels, newLabelItem) return newLabelItem.Label }