package d2datadict import ( "log" "github.com/OpenDiablo2/OpenDiablo2/d2common" ) // MonPresets stores monster presets //nolint:gochecknoglobals // Currently global by design, only written once var MonPresets map[int32][]string // LoadMonPresets loads monster presets from monpresets.txt func LoadMonPresets(file []byte) { MonPresets = make(map[int32][]string) d := d2common.LoadDataDictionary(file) for d.Next() { act := int32(d.Number("Act")) if _, ok := MonPresets[act]; !ok { MonPresets[act] = make([]string, 0) } MonPresets[act] = append(MonPresets[act], d.String("Place")) } if d.Err != nil { panic(d.Err) } log.Printf("Loaded %d MonPreset records", len(MonPresets)) }