package d2player import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero" ) // SkillListRow represents a row of skills that is shown when the skill select menu is rendered. type SkillListRow struct { Rectangle d2geom.Rectangle Skills []*d2hero.HeroSkill cachedImage d2interface.Surface } // AddSkill appends to the skills of the row. func (s *SkillListRow) AddSkill(skill *d2hero.HeroSkill) { s.Skills = append(s.Skills, skill) } // GetWidth returns the width based on the size of the skills. func (s *SkillListRow) GetWidth() int { return skillIconWidth * len(s.Skills) } // GetRectangle returns the rectangle of the list. func (s *SkillListRow) GetRectangle() d2geom.Rectangle { return s.Rectangle } // IsInRect returns true when the list has any skills and coordinates are in the rectangle of the list. func (s *SkillListRow) IsInRect(X int, Y int) bool { // if there are no skills, row won't be rendered and it shouldn't be considered visible return len(s.Skills) > 0 && s.Rectangle.IsInRect(X, Y) }