package diablo2item import ( "fmt" "math/rand" "regexp" "testing" "time" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2records" ) // nolint:gochecknoglobals // just a test var itemStatCosts = map[string]*d2records.ItemStatCostRecord{ "strength": { Name: "strength", DescFnID: 1, DescVal: 1, DescStrPos: "to Strength", DescStrNeg: "to Strength", }, "dexterity": { Name: "dexterity", DescFnID: 1, DescVal: 1, DescStrPos: "to Dexterity", DescStrNeg: "to Dexterity", }, "vitality": { Name: "vitality", DescFnID: 1, DescVal: 1, DescStrPos: "to Vitality", DescStrNeg: "to Vitality", }, "energy": { Name: "energy", DescFnID: 1, DescVal: 1, DescStrPos: "to Energy", DescStrNeg: "to Energy", }, "hpregen": { Name: "hpregen", DescFnID: 1, DescVal: 2, DescStrPos: "Replenish Life", DescStrNeg: "Drain Life", }, "toblock": { Name: "toblock", DescFnID: 2, DescVal: 1, DescStrPos: "Increased Chance of Blocking", DescStrNeg: "Increased Chance of Blocking", }, "item_absorblight_percent": { Name: "item_absorblight_percent", DescFnID: 2, DescVal: 2, DescStrPos: "Lightning Absorb", DescStrNeg: "Lightning Absorb", }, "item_maxdurability_percent": { Name: "item_maxdurability_percent", DescFnID: 2, DescVal: 2, DescStrPos: "Increase Maximum Durability", DescStrNeg: "Increase Maximum Durability", }, "item_restinpeace": { Name: "item_restinpeace", DescFnID: 3, DescVal: 0, DescStrPos: "Slain Monsters Rest in Peace", DescStrNeg: "Slain Monsters Rest in Peace", }, "normal_damage_reduction": { Name: "normal_damage_reduction", DescFnID: 3, DescVal: 2, DescStrPos: "Damage Reduced by", DescStrNeg: "Damage Reduced by", }, "poisonresist": { Name: "poisonresist", DescFnID: 4, DescVal: 2, DescStrPos: "Poison Resist", DescStrNeg: "Poison Resist", }, "item_fastermovevelocity": { Name: "item_fastermovevelocity", DescFnID: 4, DescVal: 1, DescStrPos: "Faster Run/Walk", DescStrNeg: "Faster Run/Walk", }, "item_howl": { Name: "item_howl", DescFnID: 5, DescVal: 2, DescStrPos: "Hit Causes Monster to Flee", DescStrNeg: "Hit Causes Monster to Flee", }, "item_hp_perlevel": { Name: "item_hp_perlevel", DescFnID: 6, DescVal: 1, DescStrPos: "to Life", DescStrNeg: "to Life", DescStr2: "(Based on Character Level)", }, "item_resist_ltng_perlevel": { Name: "item_resist_ltng_perlevel", DescFnID: 7, DescVal: 2, DescStrPos: "Lightning Resist", DescStrNeg: "Lightning Resist", DescStr2: "(Based on Character Level)", }, "item_find_magic_perlevel": { Name: "item_find_magic_perlevel", DescFnID: 7, DescVal: 1, DescStrPos: "Better Chance of Getting Magic Items", DescStrNeg: "Better Chance of Getting Magic Items", DescStr2: "(Based on Character Level)", }, "item_armorpercent_perlevel": { Name: "item_armorpercent_perlevel", DescFnID: 8, DescVal: 1, DescStrPos: "Enhanced Defense", DescStrNeg: "Enhanced Defense", DescStr2: "(Based on Character Level)", }, "item_regenstamina_perlevel": { Name: "item_regenstamina_perlevel", DescFnID: 8, DescVal: 2, DescStrPos: "Heal Stamina Plus", DescStrNeg: "Heal Stamina Plus", DescStr2: "(Based on Character Level)", }, "item_thorns_perlevel": { Name: "item_thorns_perlevel", DescFnID: 9, DescVal: 2, DescStrPos: "Attacker Takes Damage of", DescStrNeg: "Attacker Takes Damage of", DescStr2: "(Based on Character Level)", }, "item_replenish_durability": { Name: "item_replenish_durability", DescFnID: 11, DescVal: 1, DescStrPos: "Repairs %v durability per second", DescStrNeg: "Repairs %v durability per second", DescStr2: "", }, "item_stupidity": { Name: "item_stupidity", DescFnID: 12, DescVal: 2, DescStrPos: "Hit Blinds Target", DescStrNeg: "Hit Blinds Target", }, "item_addclassskills": { Name: "item_addclassskills", DescFnID: 13, DescVal: 1, }, "item_addskill_tab": { Name: "item_addskill_tab", DescFnID: 14, DescVal: 1, }, "item_skillonattack": { Name: "item_skillonattack", DescFnID: 15, DescVal: 1, DescStrPos: "%d%% Chance to cast level %d %s on attack", DescStrNeg: "%d%% Chance to cast level %d %s on attack", }, "item_aura": { Name: "item_aura", DescFnID: 16, DescVal: 1, DescStrPos: "Level %d %s Aura When Equipped", DescStrNeg: "Level %d %s Aura When Equipped", }, "item_fractionaltargetac": { Name: "item_fractionaltargetac", DescFnID: 20, DescVal: 1, DescStrPos: "Target Defense", DescStrNeg: "Target Defense", }, "attack_vs_montype": { Name: "item_fractionaltargetac", DescFnID: 22, DescVal: 1, DescStrPos: "to Attack Rating versus", DescStrNeg: "to Attack Rating versus", }, "item_reanimate": { Name: "item_reanimate", DescFnID: 23, DescVal: 2, DescStrPos: "Reanimate as:", DescStrNeg: "Reanimate as:", }, "item_charged_skill": { Name: "item_charged_skill", DescFnID: 24, DescVal: 2, DescStrPos: "(%d/%d Charges)", DescStrNeg: "(%d/%d Charges)", }, "item_singleskill": { Name: "item_singleskill", DescFnID: 27, DescVal: 0, }, "item_nonclassskill": { Name: "item_nonclassskill", DescFnID: 28, DescVal: 2, DescStrPos: "(%d/%d Charges)", DescStrNeg: "(%d/%d Charges)", }, "item_armor_percent": { Name: "item_armor_percent", DescFnID: 4, DescVal: 1, DescStrPos: "Enhanced Defense", DescStrNeg: "Enhanced Defense", }, "item_fastercastrate": { Name: "item_fastercastrate", DescFnID: 4, DescVal: 1, DescStrPos: "Faster Cast Rate", DescStrNeg: "Faster Cast Rate", }, "item_skillonlevelup": { Name: "item_skillonlevelup", DescFnID: 15, DescVal: 0, DescStrPos: "%d%% Chance to cast level %d %s when you Level-Up", DescStrNeg: "%d%% Chance to cast level %d %s when you Level-Up", }, "item_numsockets": { Name: "item_numsockets", }, "poisonmindam": { Name: "poisonmindam", DescFnID: 1, DescVal: 1, DescStrPos: "to Minimum Poison Damage", DescStrNeg: "to Minimum Poison Damage", }, "poisonmaxdam": { Name: "poisonmaxdam", DescFnID: 1, DescVal: 1, DescStrPos: "to Maximum Poison Damage", DescStrNeg: "to Maximum Poison Damage", }, "poisonlength": { Name: "poisonlength", }, } // nolint:gochecknoglobals // just a test var charStats = map[d2enum.Hero]*d2records.CharStatsRecord{ d2enum.HeroPaladin: { Class: d2enum.HeroPaladin, SkillStrAll: "to Paladin Skill Levels", SkillStrClassOnly: "(Paladin Only)", SkillStrTab: [3]string{ "+%d to Combat Skills", "+%d to Offensive Auras", "+%d to Defensive Auras", }, }, } // nolint:gochecknoglobals // just a test var skillDetails = map[int]*d2records.SkillRecord{ 37: {Skill: "Warmth"}, 64: {Skill: "Frozen Orb"}, } // nolint:gochecknoglobals // just a test var monStats = map[string]*d2records.MonStatsRecord{ "Specter": {NameString: "Specter", ID: 40}, } // nolint:gochecknoglobals // just a test var properties = map[string]*d2records.PropertyRecord{ "allstats": { Code: "allstats", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 1, StatCode: "strength"}, {FunctionID: 3, StatCode: "dexterity"}, {FunctionID: 3, StatCode: "vitality"}, {FunctionID: 3, StatCode: "energy"}, }, }, "ac%": { Code: "ac%", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 2, StatCode: "item_armor_percent"}, }, }, "dmg-min": { Code: "dmg-min", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 5}, }, }, "dmg-max": { Code: "dmg-max", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 6}, }, }, "dmg%": { Code: "dmg%", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 7}, }, }, "cast1": { Code: "cast1", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 8, StatCode: "item_fastercastrate"}, }, }, "skilltab": { Code: "skilltab", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 10, StatCode: "item_addskill_tab"}, }, }, "levelup-skill": { Code: "levelup-skill", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 11, StatCode: "item_skillonlevelup"}, }, }, "skill-rand": { Code: "skill-rand", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 12, StatCode: "item_singleskill"}, }, }, "dur%": { Code: "dur%", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 13, StatCode: "item_maxdurability_percent"}, }, }, "sock": { Code: "sock", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 14, StatCode: "item_numsockets"}, }, }, "dmg-pois": { Code: "dmg-pois", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 15, StatCode: "poisonmindam"}, {FunctionID: 16, StatCode: "poisonmaxdam"}, {FunctionID: 17, StatCode: "poisonlength"}, }, }, "charged": { Code: "charged", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 19, StatCode: "item_charged_skill"}, }, }, "indestruct": { Code: "indestruct", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 20}, }, }, "pal": { Code: "pal", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 21, StatCode: "item_addclassskills", Value: 3}, }, }, "oskill": { Code: "oskill", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 22, StatCode: "item_nonclassskill"}, }, }, "ethereal": { Code: "ethereal", Stats: [7]*d2records.PropertyStatRecord{ {FunctionID: 23}, }, }, } // nolint:gochecknoglobals // just a test var testAssetManager *d2asset.AssetManager // nolint:gochecknoglobals // just a test var testItemFactory *ItemFactory func TestSetup(t *testing.T) { testAssetManager = &d2asset.AssetManager{} testAssetManager.Records = &d2records.RecordManager{} testItemFactory, _ = NewItemFactory(testAssetManager) testAssetManager.Records.Item.Stats = itemStatCosts testAssetManager.Records.Character.Stats = charStats testAssetManager.Records.Skill.Details = skillDetails testAssetManager.Records.Monster.Stats = monStats testAssetManager.Records.Properties = properties } func TestNewProperty(t *testing.T) { //nolint:funlen // it's mostly test-case definitions rand.Seed(time.Now().UTC().UnixNano()) tests := []struct { propKey string inputValues []int expectNumStats int expectStr []string }{ { // fnId 1 + 3 "allstats", []int{1, 10}, 4, []string{ "+# to Strength", "+# to Dexterity", "+# to Vitality", "+# to Energy", }, }, { // fnId 2 "ac%", []int{1, 10}, 1, []string{"+#% Enhanced Defense"}, }, { // fnId 5 // dmg-min, dmg-max, dmg%, indestructable, and ethereal dont have stats! "dmg-min", []int{1, 10}, 0, []string{""}, }, { // fnId 6 // dmg-min, dmg-max, dmg%, indestructable, and ethereal dont have stats! "dmg-max", []int{1, 10}, 0, []string{""}, }, { // fnId 7 // dmg-min, dmg-max, dmg%, indestructable, and ethereal dont have stats! "dmg%", []int{1, 10}, 0, []string{""}, }, { // fnId 8 "cast1", []int{1, 10}, 1, []string{"+#% Faster Cast Rate"}, }, { "indestruct", []int{0, 1}, 0, []string{""}, }, { "ethereal", []int{0, 1}, 0, []string{""}, }, { // fnId 10 "skilltab", []int{10, 1, 3}, 1, []string{"+# to Offensive Auras (Paladin Only)"}, }, { // fnId 11 "levelup-skill", []int{64, 100, 3}, 1, []string{"#% Chance to cast level # Frozen Orb when you Level-Up"}, }, { // fnId 12 "skill-rand", []int{10, 64, 64}, 1, []string{"+# to Frozen Orb"}, }, { // fnId 13 "dur%", []int{1, 10}, 1, []string{"Increase Maximum Durability +#%"}, }, { // fnId 14 "sock", []int{0, 6}, 1, []string{""}, }, { // fnId 15, 16, 17 "dmg-pois", []int{100, 5, 10}, 3, []string{ "+# to Minimum Poison Damage", "+# to Maximum Poison Damage", "", // length, non-printing }, }, { // fnId 19 "charged", []int{64, 20, 10}, 1, []string{"Level # Frozen Orb (#/# Charges)"}, }, { // fnId 21 "pal", []int{1, 5}, 1, []string{"+# to Paladin Skill Levels"}, }, { // fnId 22 "oskill", []int{64, 1, 5}, 1, []string{"+# to Frozen Orb"}, }, } numericToken := "#" re := regexp.MustCompile(`\d+`) for testIdx := range tests { test := &tests[testIdx] prop := testItemFactory.NewProperty(test.propKey, test.inputValues...) if prop == nil { t.Error("property is nil") continue } infoFmt := "\r\nProperty `%s`, arguments %v" infoStr := fmt.Sprintf(infoFmt, prop.record.Code, test.inputValues) fmt.Println(infoStr) if len(prop.stats) != test.expectNumStats { errFmt := "unexpected property stat count: want %v, have %v" t.Errorf(errFmt, test.expectNumStats, len(prop.stats)) continue } switch prop.PropertyType { case PropertyComputeBoolean: fmtStr := "\tGot: [Non-printing boolean property] [Bool Value: %v]" got := fmt.Sprintf(fmtStr, prop.computedBool) fmt.Println(got) case PropertyComputeInteger: fmtStr := "\tGot: [Non-printing integer property] [Int Value: %v]" got := fmt.Sprintf(fmtStr, prop.computedInt) fmt.Println(got) case PropertyComputeStats: for statIdx := range prop.stats { stat := prop.stats[statIdx] expectStr := test.expectStr[statIdx] statStr := stat.String() stripped := string(re.ReplaceAll([]byte(statStr), []byte(numericToken))) if expectStr == "" { statFmt := "[Non-printing stat] Code: %v, inputValues: %+v" vals := stat.Values() valInts := make([]int, len(vals)) for idx := range vals { valInts[idx] = vals[idx].Int() } statStr = fmt.Sprintf(statFmt, stat.Name(), valInts) got := fmt.Sprintf("\tGot: %s", statStr) fmt.Println(got) } else { got := fmt.Sprintf("\tGot: %s", statStr) fmt.Println(got) } if stripped != expectStr { expected := fmt.Sprintf("\tExpected: %s", test.expectStr) t.Error(expected) } } } } }