package d2ds1 import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" ) const ( prop1Bitmask = 0x000000FF prop1Offset = 0 prop1Length = 8 sequenceBitmask = 0x00003F00 sequenceOffset = 8 sequenceLength = 6 unknown1Bitmask = 0x000FC000 unknown1Offset = 14 unknown1Length = 6 styleBitmask = 0x03F00000 styleOffset = 20 styleLength = 6 unknown2Bitmask = 0x7C000000 unknown2Offset = 26 unknown2Length = 5 hiddenBitmask = 0x80000000 hiddenOffset = 31 hiddenLength = 1 ) type tileCommonFields struct { Prop1 byte Sequence byte Unknown1 byte Style byte Unknown2 byte HiddenBytes byte RandomIndex byte YAdjust int } type tileFloorShadowFields struct { Animated bool } type tileSubstitutionFields struct { Substitution uint32 // unknown } type tileWallFields struct { Type d2enum.TileType Zero byte } // Tile represents a tile record in a DS1 file. type Tile struct { tileCommonFields tileFloorShadowFields tileSubstitutionFields tileWallFields } // Hidden returns if wall is hidden func (t *Tile) Hidden() bool { return t.HiddenBytes > 0 } // DecodeWall decodes as a wall record func (t *Tile) DecodeWall(dw uint32) { t.Prop1 = byte((dw & prop1Bitmask) >> prop1Offset) t.Sequence = byte((dw & sequenceBitmask) >> sequenceOffset) t.Unknown1 = byte((dw & unknown1Bitmask) >> unknown1Offset) t.Style = byte((dw & styleBitmask) >> styleOffset) t.Unknown2 = byte((dw & unknown2Bitmask) >> unknown2Offset) t.HiddenBytes = byte((dw & hiddenBitmask) >> hiddenOffset) } // EncodeWall adds wall's record's bytes into stream writer given func (t *Tile) EncodeWall(sw *d2datautils.StreamWriter) { sw.PushBits32(uint32(t.Prop1), prop1Length) sw.PushBits32(uint32(t.Sequence), sequenceLength) sw.PushBits32(uint32(t.Unknown1), unknown1Length) sw.PushBits32(uint32(t.Style), styleLength) sw.PushBits32(uint32(t.Unknown2), unknown2Length) sw.PushBits32(uint32(t.HiddenBytes), hiddenLength) } func (t *Tile) decodeFloorShadow(dw uint32) { t.Prop1 = byte((dw & prop1Bitmask) >> prop1Offset) t.Sequence = byte((dw & sequenceBitmask) >> sequenceOffset) t.Unknown1 = byte((dw & unknown1Bitmask) >> unknown1Offset) t.Style = byte((dw & styleBitmask) >> styleOffset) t.Unknown2 = byte((dw & unknown2Bitmask) >> unknown2Offset) t.HiddenBytes = byte((dw & hiddenBitmask) >> hiddenOffset) } func (t *Tile) encodeFloorShadow(sw *d2datautils.StreamWriter) { sw.PushBits32(uint32(t.Prop1), prop1Length) sw.PushBits32(uint32(t.Sequence), sequenceLength) sw.PushBits32(uint32(t.Unknown1), unknown1Length) sw.PushBits32(uint32(t.Style), styleLength) sw.PushBits32(uint32(t.Unknown2), unknown2Length) sw.PushBits32(uint32(t.HiddenBytes), hiddenLength) } // DecodeFloor decodes as a floor record func (t *Tile) DecodeFloor(dw uint32) { t.decodeFloorShadow(dw) } // EncodeFloor adds Floor's bits to stream writer given func (t *Tile) EncodeFloor(sw *d2datautils.StreamWriter) { t.encodeFloorShadow(sw) } // DecodeShadow decodes as a shadow record func (t *Tile) DecodeShadow(dw uint32) { t.decodeFloorShadow(dw) } // EncodeShadow adds shadow's bits to stream writer given func (t *Tile) EncodeShadow(sw *d2datautils.StreamWriter) { t.encodeFloorShadow(sw) }