package d2ui import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2render" "github.com/OpenDiablo2/OpenDiablo2/d2render/d2surface" "github.com/hajimehoshi/ebiten" ) type Checkbox struct { x, y int checkState bool visible bool width, height int Image *ebiten.Image checkedImage *ebiten.Image onClick func() enabled bool } func CreateCheckbox(checkState bool) Checkbox { result := Checkbox{ checkState: checkState, visible: true, width: 0, height: 0, enabled: true, } checkboxSprite, _ := d2render.LoadSprite(d2resource.Checkbox, d2resource.PaletteFechar) result.width, result.height, _ = checkboxSprite.GetFrameSize(0) checkboxSprite.SetPosition(0, 0) result.Image, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest) surface := d2surface.CreateSurface(result.Image) checkboxSprite.RenderSegmented(surface, 1, 1, 0) result.checkedImage, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest) checkedSurface := d2surface.CreateSurface(result.checkedImage) checkboxSprite.RenderSegmented(checkedSurface, 1, 1, 1) return result } func (v *Checkbox) Render(target *d2surface.Surface) { target.PushCompositeMode(ebiten.CompositeModeSourceAtop) target.PushTranslation(v.x, v.y) target.PushFilter(ebiten.FilterNearest) defer target.PopN(3) if v.checkState { target.Render(v.checkedImage) } else { target.Render(v.Image) } } func (v *Checkbox) Advance(elapsed float64) { } func (v *Checkbox) GetEnabled() bool { return v.enabled } func (v *Checkbox) SetEnabled(enabled bool) { v.enabled = enabled } func (v *Checkbox) SetPressed(pressed bool) { } func (v *Checkbox) SetCheckState(checkState bool) { v.checkState = checkState } func (v *Checkbox) GetCheckState() bool { return v.checkState } func (v *Checkbox) GetPressed() bool { return v.checkState } func (v *Checkbox) OnActivated(callback func()) { v.onClick = callback } func (v *Checkbox) Activate() { v.checkState = !v.checkState if v.onClick == nil { return } v.onClick() } func (v *Checkbox) GetPosition() (int, int) { return v.x, v.y } func (v *Checkbox) GetSize() (int, int) { return v.width, v.height } func (v *Checkbox) GetVisible() bool { return v.visible } func (v *Checkbox) SetPosition(x int, y int) { v.x = x v.y = y } func (v *Checkbox) SetVisible(visible bool) { v.visible = visible }