package d2dt1 // Lots of unknowns for now type MaterialFlags struct { Other bool Water bool WoodObject bool InsideStone bool OutsideStone bool Dirt bool Sand bool Wood bool Lava bool Snow bool } func NewMaterialFlags(data uint16) MaterialFlags { return MaterialFlags{ Other: data&0x0001 == 0x0001, Water: data&0x0002 == 0x0002, WoodObject: data&0x0004 == 0x0004, InsideStone: data&0x0008 == 0x0008, OutsideStone: data&0x0010 == 0x0010, Dirt: data&0x0020 == 0x0020, Sand: data&0x0040 == 0x0040, Wood: data&0x0080 == 0x0080, Lava: data&0x0100 == 0x0100, Snow: data&0x0400 == 0x0400, } }