package d2scene import ( "fmt" "image/color" "log" "os" "os/exec" "runtime" "github.com/OpenDiablo2/OpenDiablo2/d2core" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2render" "github.com/OpenDiablo2/OpenDiablo2/d2corecommon/d2coreinterface" "github.com/OpenDiablo2/OpenDiablo2/d2audio" "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2render/d2surface" "github.com/OpenDiablo2/OpenDiablo2/d2render/d2ui" ) // MainMenu represents the main menu type MainMenu struct { uiManager *d2ui.Manager soundManager *d2audio.Manager sceneProvider d2coreinterface.SceneProvider trademarkBackground *d2render.Sprite background *d2render.Sprite diabloLogoLeft *d2render.Sprite diabloLogoRight *d2render.Sprite diabloLogoLeftBack *d2render.Sprite diabloLogoRightBack *d2render.Sprite singlePlayerButton d2ui.Button githubButton d2ui.Button exitDiabloButton d2ui.Button creditsButton d2ui.Button cinematicsButton d2ui.Button mapTestButton d2ui.Button copyrightLabel d2ui.Label copyrightLabel2 d2ui.Label openDiabloLabel d2ui.Label versionLabel d2ui.Label commitLabel d2ui.Label ShowTrademarkScreen bool leftButtonHeld bool } // CreateMainMenu creates an instance of MainMenu func CreateMainMenu(sceneProvider d2coreinterface.SceneProvider, uiManager *d2ui.Manager, soundManager *d2audio.Manager) *MainMenu { result := &MainMenu{ uiManager: uiManager, soundManager: soundManager, sceneProvider: sceneProvider, ShowTrademarkScreen: true, leftButtonHeld: true, } return result } // Load is called to load the resources for the main menu func (v *MainMenu) Load() []func() { v.soundManager.PlayBGM(d2resource.BGMTitle) return []func(){ func() { v.versionLabel = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic) v.versionLabel.Alignment = d2ui.LabelAlignRight v.versionLabel.SetText("OpenDiablo2 - " + d2common.BuildInfo.Branch) v.versionLabel.Color = color.RGBA{255, 255, 255, 255} v.versionLabel.SetPosition(795, -10) }, func() { v.commitLabel = d2ui.CreateLabel(d2resource.FontFormal10, d2resource.PaletteStatic) v.commitLabel.Alignment = d2ui.LabelAlignLeft v.commitLabel.SetText(d2common.BuildInfo.Commit) v.commitLabel.Color = color.RGBA{255, 255, 255, 255} v.commitLabel.SetPosition(2, 2) }, func() { v.copyrightLabel = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic) v.copyrightLabel.Alignment = d2ui.LabelAlignCenter v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment") v.copyrightLabel.Color = color.RGBA{188, 168, 140, 255} v.copyrightLabel.SetPosition(400, 500) }, func() { v.copyrightLabel2 = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic) v.copyrightLabel2.Alignment = d2ui.LabelAlignCenter v.copyrightLabel2.SetText(d2common.TranslateString("#1614")) v.copyrightLabel2.Color = color.RGBA{188, 168, 140, 255} v.copyrightLabel2.SetPosition(400, 525) }, func() { v.openDiabloLabel = d2ui.CreateLabel(d2resource.FontFormal10, d2resource.PaletteStatic) v.openDiabloLabel.Alignment = d2ui.LabelAlignCenter v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision") v.openDiabloLabel.Color = color.RGBA{255, 255, 140, 255} v.openDiabloLabel.SetPosition(400, 580) }, func() { v.background, _ = d2render.LoadSprite(d2resource.GameSelectScreen, d2resource.PaletteSky) v.background.SetPosition(0, 0) }, func() { v.trademarkBackground, _ = d2render.LoadSprite(d2resource.TrademarkScreen, d2resource.PaletteSky) v.trademarkBackground.SetPosition(0, 0) }, func() { v.diabloLogoLeft, _ = d2render.LoadSprite(d2resource.Diablo2LogoFireLeft, d2resource.PaletteUnits) v.diabloLogoLeft.SetBlend(true) v.diabloLogoLeft.PlayForward() v.diabloLogoLeft.SetPosition(400, 120) }, func() { v.diabloLogoRight, _ = d2render.LoadSprite(d2resource.Diablo2LogoFireRight, d2resource.PaletteUnits) v.diabloLogoRight.SetBlend(true) v.diabloLogoRight.PlayForward() v.diabloLogoRight.SetPosition(400, 120) }, func() { v.diabloLogoLeftBack, _ = d2render.LoadSprite(d2resource.Diablo2LogoBlackLeft, d2resource.PaletteUnits) v.diabloLogoLeftBack.SetPosition(400, 120) }, func() { v.diabloLogoRightBack, _ = d2render.LoadSprite(d2resource.Diablo2LogoBlackRight, d2resource.PaletteUnits) v.diabloLogoRightBack.SetPosition(400, 120) }, func() { v.exitDiabloButton = d2ui.CreateButton(d2ui.ButtonTypeWide, d2common.TranslateString("#1625")) v.exitDiabloButton.SetPosition(264, 535) v.exitDiabloButton.SetVisible(!v.ShowTrademarkScreen) v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() }) v.uiManager.AddWidget(&v.exitDiabloButton) }, func() { v.creditsButton = d2ui.CreateButton(d2ui.ButtonTypeShort, d2common.TranslateString("#1627")) v.creditsButton.SetPosition(264, 505) v.creditsButton.SetVisible(!v.ShowTrademarkScreen) v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() }) v.uiManager.AddWidget(&v.creditsButton) }, func() { v.cinematicsButton = d2ui.CreateButton(d2ui.ButtonTypeShort, d2common.TranslateString("#1639")) v.cinematicsButton.SetPosition(401, 505) v.cinematicsButton.SetVisible(!v.ShowTrademarkScreen) v.uiManager.AddWidget(&v.cinematicsButton) }, func() { v.singlePlayerButton = d2ui.CreateButton(d2ui.ButtonTypeWide, d2common.TranslateString("#1620")) v.singlePlayerButton.SetPosition(264, 290) v.singlePlayerButton.SetVisible(!v.ShowTrademarkScreen) v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() }) v.uiManager.AddWidget(&v.singlePlayerButton) }, func() { v.githubButton = d2ui.CreateButton(d2ui.ButtonTypeWide, "PROJECT WEBSITE") v.githubButton.SetPosition(264, 330) v.githubButton.SetVisible(!v.ShowTrademarkScreen) v.githubButton.OnActivated(func() { v.onGithubButtonClicked() }) v.uiManager.AddWidget(&v.githubButton) }, func() { v.mapTestButton = d2ui.CreateButton(d2ui.ButtonTypeWide, "MAP ENGINE TEST") v.mapTestButton.SetPosition(264, 450) v.mapTestButton.SetVisible(!v.ShowTrademarkScreen) v.mapTestButton.OnActivated(func() { v.onMapTestClicked() }) v.uiManager.AddWidget(&v.mapTestButton) }, } } func (v *MainMenu) onMapTestClicked() { v.sceneProvider.SetNextScene(CreateMapEngineTest(v.sceneProvider, v.uiManager, v.soundManager, 0, 1)) } func openbrowser(url string) { var err error switch runtime.GOOS { case "linux": err = exec.Command("xdg-open", url).Start() case "windows": err = exec.Command("rundll32", "url.dll,FileProtocolHandler", url).Start() case "darwin": err = exec.Command("open", url).Start() default: err = fmt.Errorf("unsupported platform") } if err != nil { log.Fatal(err) } } func (v *MainMenu) onSinglePlayerClicked() { // Go here only if existing characters are available to select if d2core.HasGameStates() { v.sceneProvider.SetNextScene(CreateCharacterSelect(v.sceneProvider, v.uiManager, v.soundManager)) return } v.sceneProvider.SetNextScene(CreateSelectHeroClass(v.sceneProvider, v.uiManager, v.soundManager)) } func (v *MainMenu) onGithubButtonClicked() { openbrowser("https://www.github.com/OpenDiablo2/OpenDiablo2") } func (v *MainMenu) onExitButtonClicked() { os.Exit(0) } func (v *MainMenu) onCreditsButtonClicked() { v.sceneProvider.SetNextScene(CreateCredits(v.sceneProvider, v.uiManager, v.soundManager)) } // Unload unloads the data for the main menu func (v *MainMenu) Unload() { } // Render renders the main menu func (v *MainMenu) Render(screen *d2surface.Surface) { if v.ShowTrademarkScreen { v.trademarkBackground.RenderSegmented(screen, 4, 3, 0) } else { v.background.RenderSegmented(screen, 4, 3, 0) } v.diabloLogoLeftBack.Render(screen) v.diabloLogoRightBack.Render(screen) v.diabloLogoLeft.Render(screen) v.diabloLogoRight.Render(screen) if v.ShowTrademarkScreen { v.copyrightLabel.Render(screen) v.copyrightLabel2.Render(screen) } else { v.openDiabloLabel.Render(screen) v.versionLabel.Render(screen) v.commitLabel.Render(screen) } } // Update runs the update logic on the main menu func (v *MainMenu) Advance(tickTime float64) { v.diabloLogoLeftBack.Advance(tickTime) v.diabloLogoRightBack.Advance(tickTime) v.diabloLogoLeft.Advance(tickTime) v.diabloLogoRight.Advance(tickTime) if v.ShowTrademarkScreen { if v.uiManager.CursorButtonPressed(d2ui.CursorButtonLeft) { if v.leftButtonHeld { return } v.uiManager.WaitForMouseRelease() v.leftButtonHeld = true v.ShowTrademarkScreen = false v.exitDiabloButton.SetVisible(true) v.creditsButton.SetVisible(true) v.cinematicsButton.SetVisible(true) v.singlePlayerButton.SetVisible(true) v.githubButton.SetVisible(true) v.mapTestButton.SetVisible(true) } else { v.leftButtonHeld = false } return } }