// Code generated by "stringer -linecomment -type AnimationMode"; DO NOT EDIT. package d2enum import "strconv" func _() { // An "invalid array index" compiler error signifies that the constant values have changed. // Re-run the stringer command to generate them again. var x [1]struct{} _ = x[AnimationModePlayerDeath-0] _ = x[AnimationModePlayerNeutral-1] _ = x[AnimationModePlayerWalk-2] _ = x[AnimationModePlayerRun-3] _ = x[AnimationModePlayerGetHit-4] _ = x[AnimationModePlayerTownNeutral-5] _ = x[AnimationModePlayerTownWalk-6] _ = x[AnimationModePlayerAttack1-7] _ = x[AnimationModePlayerAttack2-8] _ = x[AnimationModePlayerBlock-9] _ = x[AnimationModePlayerCast-10] _ = x[AnimationModePlayerThrow-11] _ = x[AnimationModePlayerKick-12] _ = x[AnimationModePlayerSkill1-13] _ = x[AnimationModePlayerSkill2-14] _ = x[AnimationModePlayerSkill3-15] _ = x[AnimationModePlayerSkill4-16] _ = x[AnimationModePlayerDead-17] _ = x[AnimationModePlayerSequence-18] _ = x[AnimationModePlayerKnockBack-19] _ = x[AnimationModeMonsterDeath-20] _ = x[AnimationModeMonsterNeutral-21] _ = x[AnimationModeMonsterWalk-22] _ = x[AnimationModeMonsterGetHit-23] _ = x[AnimationModeMonsterAttack1-24] _ = x[AnimationModeMonsterAttack2-25] _ = x[AnimationModeMonsterBlock-26] _ = x[AnimationModeMonsterCast-27] _ = x[AnimationModeMonsterSkill1-28] _ = x[AnimationModeMonsterSkill2-29] _ = x[AnimationModeMonsterSkill3-30] _ = x[AnimationModeMonsterSkill4-31] _ = x[AnimationModeMonsterDead-32] _ = x[AnimationModeMonsterKnockback-33] _ = x[AnimationModeMonsterSequence-34] _ = x[AnimationModeMonsterRun-35] _ = x[AnimationModeObjectNeutral-36] _ = x[AnimationModeObjectOperating-37] _ = x[AnimationModeObjectOpened-38] _ = x[AnimationModeObjectSpecial1-39] _ = x[AnimationModeObjectSpecial2-40] _ = x[AnimationModeObjectSpecial3-41] _ = x[AnimationModeObjectSpecial4-42] _ = x[AnimationModeObjectSpecial5-43] } const _AnimationMode_name = "DTNUWLRNGHTNTWA1A2BLSCTHKKS1S2S3S4DDGHGHDTNUWLGHA1A2BLSCS1S2S3S4DDGHxxRNNUOPONS1S2S3S4S5" var _AnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88} func (i AnimationMode) String() string { if i < 0 || i >= AnimationMode(len(_AnimationMode_index)-1) { return "AnimationMode(" + strconv.FormatInt(int64(i), 10) + ")" } return _AnimationMode_name[_AnimationMode_index[i]:_AnimationMode_index[i+1]] }