package d2asset import ( "github.com/OpenDiablo2/OpenDiablo2/d2data/d2datadict" ) type paletteManager struct { cache *cache } func createPaletteManager() *paletteManager { return &paletteManager{createCache(PaletteBudget)} } func (pm *paletteManager) loadPalette(palettePath string) (*d2datadict.PaletteRec, error) { if palette, found := pm.cache.retrieve(palettePath); found { return palette.(*d2datadict.PaletteRec), nil } paletteData, err := LoadFile(palettePath) if err != nil { return nil, err } palette := d2datadict.CreatePalette("", paletteData) pm.cache.insert(palettePath, &palette, 1) return &palette, nil }