package ebiten import ( "log" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio" "github.com/hajimehoshi/ebiten/audio/wav" "github.com/hajimehoshi/ebiten/audio" ) type AudioProvider struct { audioContext *audio.Context // The Audio context bgmAudio *audio.Player // The audio player lastBgm string sfxVolume float64 bgmVolume float64 } func CreateAudio() (*AudioProvider, error) { result := &AudioProvider{} var err error result.audioContext, err = audio.NewContext(44100) if err != nil { log.Fatal(err) return nil, err } return result, nil } func (eap *AudioProvider) PlayBGM(song string) { if eap.lastBgm == song { return } eap.lastBgm = song if song == "" && eap.bgmAudio != nil && eap.bgmAudio.IsPlaying() { _ = eap.bgmAudio.Pause() return } go func() { if eap.bgmAudio != nil { err := eap.bgmAudio.Close() if err != nil { log.Panic(err) } } audioData, err := d2asset.LoadFile(song) if err != nil { panic(err) } d, err := wav.Decode(eap.audioContext, audio.BytesReadSeekCloser(audioData)) if err != nil { log.Fatal(err) } s := audio.NewInfiniteLoop(d, d.Length()) eap.bgmAudio, err = audio.NewPlayer(eap.audioContext, s) if err != nil { log.Fatal(err) } eap.bgmAudio.SetVolume(eap.bgmVolume) // Play the infinite-length stream. This never ends. err = eap.bgmAudio.Rewind() if err != nil { panic(err) } err = eap.bgmAudio.Play() if err != nil { panic(err) } }() } func (eap *AudioProvider) LoadSoundEffect(sfx string) (d2audio.SoundEffect, error) { result := CreateSoundEffect(sfx, eap.audioContext, eap.sfxVolume) // TODO: Split return result, nil } func (eap *AudioProvider) SetVolumes(bgmVolume, sfxVolume float64) { eap.sfxVolume = sfxVolume eap.bgmVolume = bgmVolume }