package d2enum // PlayerAnimationMode represents player animation modes type PlayerAnimationMode int // MonsterAnimationMode represents monster animation modes type MonsterAnimationMode int // ObjectAnimationMode represents object animation modes type ObjectAnimationMode int const ( // AnimationModePlayerDeath represents DT AnimationModePlayerDeath PlayerAnimationMode = iota // AnimationModePlayerNeutral represents NU AnimationModePlayerNeutral // AnimationModePlayerWalk represents WL AnimationModePlayerWalk // AnimationModePlayerRun represents RN AnimationModePlayerRun // AnimationModePlayerGetHit represents GH AnimationModePlayerGetHit // AnimationModePlayerTownNeutral represents TN AnimationModePlayerTownNeutral // AnimationModePlayerTownWalk represents TW AnimationModePlayerTownWalk // AnimationModePlayerAttack1 represents A1 AnimationModePlayerAttack1 // AnimationModePlayerAttack2 represents A2 AnimationModePlayerAttack2 // AnimationModePlayerBlock represents BL AnimationModePlayerBlock // AnimationModePlayerCast represents SC AnimationModePlayerCast // AnimationModePlayerThrow represents TH AnimationModePlayerThrow // AnimationModePlayerKick represents KK AnimationModePlayerKick // AnimationModePlayerSkill1 represents S1 AnimationModePlayerSkill1 // AnimationModePlayerSkill2 represents S2 AnimationModePlayerSkill2 // AnimationModePlayerSkill3 represents S3 AnimationModePlayerSkill3 // AnimationModePlayerSkill4 represents S4 AnimationModePlayerSkill4 // AnimationModePlayerDead represents DD AnimationModePlayerDead // AnimationModePlayerSequence represents GH AnimationModePlayerSequence // AnimationModePlayerKnockBack represents GH AnimationModePlayerKnockBack ) const ( // AnimationModeMonsterDeath represents DT AnimationModeMonsterDeath MonsterAnimationMode = iota // AnimationModeMonsterNeutral represents NU AnimationModeMonsterNeutral // AnimationModeMonsterWalk represents WL AnimationModeMonsterWalk // AnimationModeMonsterGetHit represents GH AnimationModeMonsterGetHit // AnimationModeMonsterAttack1 represents A1 AnimationModeMonsterAttack1 // AnimationModeMonsterAttack2 represents A2 AnimationModeMonsterAttack2 // AnimationModeMonsterBlock represents BL AnimationModeMonsterBlock // AnimationModeMonsterCast represents SC AnimationModeMonsterCast // AnimationModeMonsterSkill1 represents S1 AnimationModeMonsterSkill1 // AnimationModeMonsterSkill2 represents S2 AnimationModeMonsterSkill2 // AnimationModeMonsterSkill3 represents S3 AnimationModeMonsterSkill3 // AnimationModeMonsterSkill4 represents S4 AnimationModeMonsterSkill4 // AnimationModeMonsterDead represents DD AnimationModeMonsterDead // AnimationModeMonsterKnockback represents GH AnimationModeMonsterKnockback // AnimationModeMonsterSequence represents xx AnimationModeMonsterSequence // AnimationModeMonsterRun represents RN AnimationModeMonsterRun ) const ( // AnimationModeObjectNeutral represents NU AnimationModeObjectNeutral ObjectAnimationMode = iota // AnimationModeObjectOperating represents OP AnimationModeObjectOperating // AnimationModeObjectOpened represents ON AnimationModeObjectOpened // AnimationModeObjectSpecial1 represents S1 AnimationModeObjectSpecial1 // AnimationModeObjectSpecial2 represents S2 AnimationModeObjectSpecial2 // AnimationModeObjectSpecial3 represents S3 AnimationModeObjectSpecial3 // AnimationModeObjectSpecial4 represents S4 AnimationModeObjectSpecial4 // AnimationModeObjectSpecial5 represents S5 AnimationModeObjectSpecial5 ) //go:generate stringer -linecomment -type PlayerAnimationMode //go:generate stringer -linecomment -type MonsterAnimationMode //go:generate stringer -linecomment -type ObjectAnimationMode //go:generate string2enum -samepkg -linecomment -type ObjectAnimationMode