using OpenDiablo2.Common.Models; using System; using System.Drawing; namespace OpenDiablo2.Common.Interfaces { public interface ISprite : IDisposable { Point Location { get; set; } Size FrameSize { get; set; } Size LocalFrameSize { get; } int Frame { get; set; } int TotalFrames { get; } Palette CurrentPalette { get; set; } bool Blend { get; set; } } }