package d2gamescreen import ( "image/color" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2maprenderer" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2input" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" "github.com/OpenDiablo2/OpenDiablo2/d2game/d2player" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket" ) type Game struct { //pentSpinLeft *d2ui.Sprite //pentSpinRight *d2ui.Sprite //testLabel d2ui.Label gameClient *d2client.GameClient mapRenderer *d2maprenderer.MapRenderer gameControls *d2player.GameControls // TODO: Hack localPlayer *d2mapentity.Player lastLevelType int ticksSinceLevelCheck float64 } func CreateGame(gameClient *d2client.GameClient) *Game { result := &Game{ gameClient: gameClient, gameControls: nil, localPlayer: nil, lastLevelType: -1, ticksSinceLevelCheck: 0, mapRenderer: d2maprenderer.CreateMapRenderer(gameClient.MapEngine), } return result } func (v *Game) OnLoad() error { d2audio.PlayBGM("") return nil } func (v *Game) OnUnload() error { d2input.UnbindHandler(v.gameControls) // TODO: hack return nil } func (v *Game) Render(screen d2render.Surface) error { if v.gameClient.RegenMap { v.gameClient.RegenMap = false v.mapRenderer.RegenerateTileCache() } screen.Clear(color.Black) v.mapRenderer.Render(screen) if v.gameControls != nil { v.gameControls.Render(screen) } return nil } func (v *Game) Advance(tickTime float64) error { if !v.gameControls.InEscapeMenu() || len(v.gameClient.Players) != 1 { v.gameClient.MapEngine.Advance(tickTime) // TODO: Hack } if v.gameControls != nil { v.gameControls.Advance(tickTime) } v.ticksSinceLevelCheck += tickTime if v.ticksSinceLevelCheck > 1.0 { v.ticksSinceLevelCheck = 0 if v.localPlayer != nil { tile := v.gameClient.MapEngine.TileAt(v.localPlayer.TileX, v.localPlayer.TileY) if tile != nil { switch tile.RegionType { case 1: // Rogue encampent v.localPlayer.SetIsInTown(true) d2audio.PlayBGM("/data/global/music/Act1/town1.wav") case 2: // Blood Moore v.localPlayer.SetIsInTown(false) d2audio.PlayBGM("/data/global/music/Act1/wild.wav") } } } } // Bind the game controls to the player once it exists if v.gameControls == nil { for _, player := range v.gameClient.Players { if player.Id != v.gameClient.PlayerId { continue } v.localPlayer = player v.gameControls = d2player.NewGameControls(player, v.gameClient.MapEngine, v.mapRenderer, v) v.gameControls.Load() d2input.BindHandler(v.gameControls) break } } // Update the camera to focus on the player if v.localPlayer != nil && !v.gameControls.FreeCam { rx, ry := v.mapRenderer.WorldToOrtho(v.localPlayer.AnimatedComposite.LocationX/5, v.localPlayer.AnimatedComposite.LocationY/5) v.mapRenderer.MoveCameraTo(rx, ry) } return nil } func (v *Game) OnPlayerMove(x, y float64) { heroPosX := v.localPlayer.AnimatedComposite.LocationX / 5.0 heroPosY := v.localPlayer.AnimatedComposite.LocationY / 5.0 v.gameClient.SendPacketToServer(d2netpacket.CreateMovePlayerPacket(v.gameClient.PlayerId, heroPosX, heroPosY, x, y)) }