package d2ui import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" ) type Checkbox struct { x, y int checkState bool visible bool width, height int Image d2interface.Surface checkedImage d2interface.Surface onClick func() enabled bool } func CreateCheckbox(renderer d2interface.Renderer, checkState bool) Checkbox { result := Checkbox{ checkState: checkState, visible: true, width: 0, height: 0, enabled: true, } animation, _ := d2asset.LoadAnimation(d2resource.Checkbox, d2resource.PaletteFechar) checkboxSprite, _ := LoadSprite(animation) result.width, result.height, _ = checkboxSprite.GetFrameSize(0) checkboxSprite.SetPosition(0, 0) result.Image, _ = renderer.NewSurface(result.width, result.height, d2interface.FilterNearest) _ = checkboxSprite.RenderSegmented(result.Image, 1, 1, 0) result.checkedImage, _ = renderer.NewSurface(result.width, result.height, d2interface.FilterNearest) _ = checkboxSprite.RenderSegmented(result.checkedImage, 1, 1, 1) return result } func (v *Checkbox) Render(target d2interface.Surface) { target.PushCompositeMode(d2enum.CompositeModeSourceAtop) target.PushTranslation(v.x, v.y) target.PushFilter(d2interface.FilterNearest) defer target.PopN(3) if v.checkState { _ = target.Render(v.checkedImage) } else { _ = target.Render(v.Image) } } func (v *Checkbox) Advance(elapsed float64) { } func (v *Checkbox) GetEnabled() bool { return v.enabled } func (v *Checkbox) SetEnabled(enabled bool) { v.enabled = enabled } func (v *Checkbox) SetPressed(_ bool) { } func (v *Checkbox) SetCheckState(checkState bool) { v.checkState = checkState } func (v *Checkbox) GetCheckState() bool { return v.checkState } func (v *Checkbox) GetPressed() bool { return v.checkState } func (v *Checkbox) OnActivated(callback func()) { v.onClick = callback } func (v *Checkbox) Activate() { v.checkState = !v.checkState if v.onClick == nil { return } v.onClick() } func (v *Checkbox) GetPosition() (int, int) { return v.x, v.y } func (v *Checkbox) GetSize() (int, int) { return v.width, v.height } func (v *Checkbox) GetVisible() bool { return v.visible } func (v *Checkbox) SetPosition(x int, y int) { v.x = x v.y = y } func (v *Checkbox) SetVisible(visible bool) { v.visible = visible }