#ifndef OPENDIABLO2_COMMON_D2RESOURCEPATH_H #define OPENDIABLO2_COMMON_D2RESOURCEPATH_H #include namespace OpenDiablo2::Common { class D2ResourcePath { public: // --- Loading Screen --- static const std::string LoadingScreen; // --- Main Menu --- static const std::string GameSelectScreen; static const std::string Diablo2LogoFireLeft; static const std::string Diablo2LogoFireRight; static const std::string Diablo2LogoBlackLeft; static const std::string Diablo2LogoBlackRight; // --- Credits --- static const std::string CreditsBackground; static const std::string CreditsText; // --- Character Select Screen --- static const std::string CharacterSelectBackground; static const std::string CharacterSelectCampfire; static const std::string CharacterSelectBarbarianUnselected; static const std::string CharacterSelectBarbarianUnselectedH; static const std::string CharacterSelectBarbarianSelected; static const std::string CharacterSelectBarbarianForwardWalk; static const std::string CharacterSelectBarbarianForwardWalkOverlay; static const std::string CharacterSelectBarbarianBackWalk; static const std::string CharacterSelecSorceressUnselected; static const std::string CharacterSelecSorceressUnselectedH; static const std::string CharacterSelecSorceressSelected; static const std::string CharacterSelecSorceressSelectedOverlay; static const std::string CharacterSelecSorceressForwardWalk; static const std::string CharacterSelecSorceressForwardWalkOverlay; static const std::string CharacterSelecSorceressBackWalk; static const std::string CharacterSelecSorceressBackWalkOverlay; static const std::string CharacterSelectNecromancerUnselected; static const std::string CharacterSelectNecromancerUnselectedH; static const std::string CharacterSelecNecromancerSelected; static const std::string CharacterSelecNecromancerSelectedOverlay; static const std::string CharacterSelecNecromancerForwardWalk; static const std::string CharacterSelecNecromancerForwardWalkOverlay; static const std::string CharacterSelecNecromancerBackWalk; static const std::string CharacterSelecNecromancerBackWalkOverlay; static const std::string CharacterSelectPaladinUnselected; static const std::string CharacterSelectPaladinUnselectedH; static const std::string CharacterSelecPaladinSelected; static const std::string CharacterSelecPaladinForwardWalk; static const std::string CharacterSelecPaladinForwardWalkOverlay; static const std::string CharacterSelecPaladinBackWalk; static const std::string CharacterSelectAmazonUnselected; static const std::string CharacterSelectAmazonUnselectedH; static const std::string CharacterSelecAmazonSelected; static const std::string CharacterSelecAmazonForwardWalk; static const std::string CharacterSelecAmazonForwardWalkOverlay; static const std::string CharacterSelecAmazonBackWalk; static const std::string CharacterSelectAssassinUnselected; static const std::string CharacterSelectAssassinUnselectedH; static const std::string CharacterSelectAssassinSelected; static const std::string CharacterSelectAssassinForwardWalk; static const std::string CharacterSelectAssassinBackWalk; static const std::string CharacterSelectDruidUnselected; static const std::string CharacterSelectDruidUnselectedH; static const std::string CharacterSelectDruidSelected; static const std::string CharacterSelectDruidForwardWalk; static const std::string CharacterSelectDruidBackWalk; // -- Character Selection static const std::string CharacterSelectionBackground; // --- Game --- static const std::string GamePanels; static const std::string GameGlobeOverlap; static const std::string HealthMana; static const std::string GameSmallMenuButton; static const std::string SkillIcon; static const std::string AddSkillButton; // --- Mouse Pointers --- static const std::string CursorDefault; // --- Fonts --- static const std::string Font6; static const std::string Font8; static const std::string Font16; static const std::string Font24; static const std::string Font30; static const std::string FontFormal12; static const std::string FontFormal11; static const std::string FontFormal10; static const std::string FontExocet10; static const std::string FontExocet8; // --- UI --- static const std::string WideButtonBlank; static const std::string MediumButtonBlank; static const std::string CancelButton; static const std::string NarrowButtonBlank; static const std::string ShortButtonBlank; static const std::string TextBox2; static const std::string TallButtonBlank; // --- GAME UI --- static const std::string MinipanelSmall; static const std::string MinipanelButton; static const std::string Frame; static const std::string InventoryCharacterPanel; static const std::string InventoryWeaponsTab; static const std::string SkillsPanelAmazon; static const std::string SkillsPanelBarbarian; static const std::string SkillsPanelDruid; static const std::string SkillsPanelAssassin; static const std::string SkillsPanelNecromancer; static const std::string SkillsPanelPaladin; static const std::string SkillsPanelSorcerer; static const std::string GenericSkills; static const std::string AmazonSkills; static const std::string BarbarianSkills; static const std::string DruidSkills; static const std::string AssassinSkills; static const std::string NecromancerSkills; static const std::string PaladinSkills; static const std::string SorcererSkills; static const std::string RunButton; static const std::string MenuButton; static const std::string GoldCoinButton; static const std::string SquareButton; static const std::string ArmorPlaceholder; static const std::string BeltPlaceholder; static const std::string BootsPlaceholder; static const std::string HelmGlovePlaceholder; static const std::string RingAmuletPlaceholder; static const std::string WeaponsPlaceholder; // --- Data --- static const std::string EnglishTable; static const std::string ExpansionStringTable; static const std::string LevelPreset; static const std::string LevelType; static const std::string LevelDetails; static const std::string ObjectDetails; // --- Animations --- static const std::string ObjectData; static const std::string AnimationData; static const std::string PlayerAnimationBase; // --- Inventory Data --- static const std::string Weapons; static const std::string Armor; static const std::string Misc; // --- Character Data --- static const std::string Experience; static const std::string CharStats; // --- Music --- static const std::string BGMTitle; static const std::string BGMOptions; static const std::string BGMAct1AndarielAction; static const std::string BGMAct1BloodRavenResolution; static const std::string BGMAct1Caves; static const std::string BGMAct1Crypt; static const std::string BGMAct1DenOfEvilAction; static const std::string BGMAct1Monastery; static const std::string BGMAct1Town1; static const std::string BGMAct1Tristram; static const std::string BGMAct1Wild; static const std::string BGMAct2Desert; static const std::string BGMAct2Harem; static const std::string BGMAct2HoradricAction; static const std::string BGMAct2Lair; static const std::string BGMAct2RadamentResolution; static const std::string BGMAct2Sanctuary; static const std::string BGMAct2Sewer; static const std::string BGMAct2TaintedSunAction; static const std::string BGMAct2Tombs; static const std::string BGMAct2Town2; static const std::string BGMAct2Valley; static const std::string BGMAct3Jungle; static const std::string BGMAct3Kurast; static const std::string BGMAct3KurastSewer; static const std::string BGMAct3MefDeathAction; static const std::string BGMAct3OrbAction; static const std::string BGMAct3Spider; static const std::string BGMAct3Town3; static const std::string BGMAct4Diablo; static const std::string BGMAct4DiabloAction; static const std::string BGMAct4ForgeAction; static const std::string BGMAct4IzualAction; static const std::string BGMAct4Mesa; static const std::string BGMAct4Town4; static const std::string BGMAct5Baal; static const std::string BGMAct5XTown; // --- Sound Effects --- static const std::string SFXButtonClick; static const std::string SFXAmazonDeselect; static const std::string SFXAmazonSelect; static const std::string SFXAssassinDeselect; static const std::string SFXAssassinSelect; static const std::string SFXBarbarianDeselect; static const std::string SFXBarbarianSelect; static const std::string SFXDruidDeselect; static const std::string SFXDruidSelect; static const std::string SFXNecromancerDeselect; static const std::string SFXNecromancerSelect; static const std::string SFXPaladinDeselect; static const std::string SFXPaladinSelect; static const std::string SFXSorceressDeselect; static const std::string SFXSorceressSelect; // --- Enemy Data --- static const std::string MonStats; // --- Skill Data --- static const std::string Missiles; private: D2ResourcePath() { } }; // --- Loading Screen --- const std::string D2ResourcePath::LoadingScreen = "data\\global\\ui\\Loading\\loadingscreen.dc6"; // --- Main Menu --- const std::string D2ResourcePath::GameSelectScreen = "data\\global\\ui\\FrontEnd\\gameselectscreenEXP.dc6"; const std::string D2ResourcePath::Diablo2LogoFireLeft = "data\\global\\ui\\FrontEnd\\D2logoFireLeft.DC6"; const std::string D2ResourcePath::Diablo2LogoFireRight = "data\\global\\ui\\FrontEnd\\D2logoFireRight.DC6"; const std::string D2ResourcePath::Diablo2LogoBlackLeft = "data\\global\\ui\\FrontEnd\\D2logoBlackLeft.DC6"; const std::string D2ResourcePath::Diablo2LogoBlackRight = "data\\global\\ui\\FrontEnd\\D2logoBlackRight.DC6"; // --- Credits --- const std::string D2ResourcePath::CreditsBackground = "data\\global\\ui\\CharSelect\\creditsbckgexpand.dc6"; const std::string D2ResourcePath::CreditsText = "data\\local\\ui\\eng\\ExpansionCredits.txt"; // --- Character Select Screen --- const std::string D2ResourcePath::CharacterSelectBackground = "data\\global\\ui\\FrontEnd\\charactercreationscreenEXP.dc6"; const std::string D2ResourcePath::CharacterSelectCampfire = "data\\global\\ui\\FrontEnd\\fire.DC6"; const std::string D2ResourcePath::CharacterSelectBarbarianUnselected = "data\\global\\ui\\FrontEnd\\barbarian\\banu1.DC6"; const std::string D2ResourcePath::CharacterSelectBarbarianUnselectedH = "data\\global\\ui\\FrontEnd\\barbarian\\banu2.DC6"; const std::string D2ResourcePath::CharacterSelectBarbarianSelected = "data\\global\\ui\\FrontEnd\\barbarian\\banu3.DC6"; const std::string D2ResourcePath::CharacterSelectBarbarianForwardWalk = "data\\global\\ui\\FrontEnd\\barbarian\\bafw.DC6"; const std::string D2ResourcePath::CharacterSelectBarbarianForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\barbarian\\BAFWs.DC6"; const std::string D2ResourcePath::CharacterSelectBarbarianBackWalk = "data\\global\\ui\\FrontEnd\\barbarian\\babw.DC6"; const std::string D2ResourcePath::CharacterSelecSorceressUnselected = "data\\global\\ui\\FrontEnd\\sorceress\\SONU1.DC6"; const std::string D2ResourcePath::CharacterSelecSorceressUnselectedH = "data\\global\\ui\\FrontEnd\\sorceress\\SONU2.DC6"; const std::string D2ResourcePath::CharacterSelecSorceressSelected = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3.DC6"; const std::string D2ResourcePath::CharacterSelecSorceressSelectedOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SONU3s.DC6"; const std::string D2ResourcePath::CharacterSelecSorceressForwardWalk = "data\\global\\ui\\FrontEnd\\sorceress\\SOFW.DC6"; const std::string D2ResourcePath::CharacterSelecSorceressForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SOFWs.DC6"; const std::string D2ResourcePath::CharacterSelecSorceressBackWalk = "data\\global\\ui\\FrontEnd\\sorceress\\SOBW.DC6"; const std::string D2ResourcePath::CharacterSelecSorceressBackWalkOverlay = "data\\global\\ui\\FrontEnd\\sorceress\\SOBWs.DC6"; const std::string D2ResourcePath::CharacterSelectNecromancerUnselected = "data\\global\\ui\\FrontEnd\\necromancer\\NENU1.DC6"; const std::string D2ResourcePath::CharacterSelectNecromancerUnselectedH = "data\\global\\ui\\FrontEnd\\necromancer\\NENU2.DC6"; const std::string D2ResourcePath::CharacterSelecNecromancerSelected = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3.DC6"; const std::string D2ResourcePath::CharacterSelecNecromancerSelectedOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NENU3s.DC6"; const std::string D2ResourcePath::CharacterSelecNecromancerForwardWalk = "data\\global\\ui\\FrontEnd\\necromancer\\NEFW.DC6"; const std::string D2ResourcePath::CharacterSelecNecromancerForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NEFWs.DC6"; const std::string D2ResourcePath::CharacterSelecNecromancerBackWalk = "data\\global\\ui\\FrontEnd\\necromancer\\NEBW.DC6"; const std::string D2ResourcePath::CharacterSelecNecromancerBackWalkOverlay = "data\\global\\ui\\FrontEnd\\necromancer\\NEBWs.DC6"; const std::string D2ResourcePath::CharacterSelectPaladinUnselected = "data\\global\\ui\\FrontEnd\\paladin\\PANU1.DC6"; const std::string D2ResourcePath::CharacterSelectPaladinUnselectedH = "data\\global\\ui\\FrontEnd\\paladin\\PANU2.DC6"; const std::string D2ResourcePath::CharacterSelecPaladinSelected = "data\\global\\ui\\FrontEnd\\paladin\\PANU3.DC6"; const std::string D2ResourcePath::CharacterSelecPaladinForwardWalk = "data\\global\\ui\\FrontEnd\\paladin\\PAFW.DC6"; const std::string D2ResourcePath::CharacterSelecPaladinForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\paladin\\PAFWs.DC6"; const std::string D2ResourcePath::CharacterSelecPaladinBackWalk = "data\\global\\ui\\FrontEnd\\paladin\\PABW.DC6"; const std::string D2ResourcePath::CharacterSelectAmazonUnselected = "data\\global\\ui\\FrontEnd\\amazon\\AMNU1.DC6"; const std::string D2ResourcePath::CharacterSelectAmazonUnselectedH = "data\\global\\ui\\FrontEnd\\amazon\\AMNU2.DC6"; const std::string D2ResourcePath::CharacterSelecAmazonSelected = "data\\global\\ui\\FrontEnd\\amazon\\AMNU3.DC6"; const std::string D2ResourcePath::CharacterSelecAmazonForwardWalk = "data\\global\\ui\\FrontEnd\\amazon\\AMFW.DC6"; const std::string D2ResourcePath::CharacterSelecAmazonForwardWalkOverlay = "data\\global\\ui\\FrontEnd\\amazon\\AMFWs.DC6"; const std::string D2ResourcePath::CharacterSelecAmazonBackWalk = "data\\global\\ui\\FrontEnd\\amazon\\AMBW.DC6"; const std::string D2ResourcePath::CharacterSelectAssassinUnselected = "data\\global\\ui\\FrontEnd\\assassin\\ASNU1.DC6"; const std::string D2ResourcePath::CharacterSelectAssassinUnselectedH = "data\\global\\ui\\FrontEnd\\assassin\\ASNU2.DC6"; const std::string D2ResourcePath::CharacterSelectAssassinSelected = "data\\global\\ui\\FrontEnd\\assassin\\ASNU3.DC6"; const std::string D2ResourcePath::CharacterSelectAssassinForwardWalk = "data\\global\\ui\\FrontEnd\\assassin\\ASFW.DC6"; const std::string D2ResourcePath::CharacterSelectAssassinBackWalk = "data\\global\\ui\\FrontEnd\\assassin\\ASBW.DC6"; const std::string D2ResourcePath::CharacterSelectDruidUnselected = "data\\global\\ui\\FrontEnd\\druid\\DZNU1.dc6"; const std::string D2ResourcePath::CharacterSelectDruidUnselectedH = "data\\global\\ui\\FrontEnd\\druid\\DZNU2.dc6"; const std::string D2ResourcePath::CharacterSelectDruidSelected = "data\\global\\ui\\FrontEnd\\druid\\DZNU3.DC6"; const std::string D2ResourcePath::CharacterSelectDruidForwardWalk = "data\\global\\ui\\FrontEnd\\druid\\DZFW.DC6"; const std::string D2ResourcePath::CharacterSelectDruidBackWalk = "data\\global\\ui\\FrontEnd\\druid\\DZBW.DC6"; // -- Character Selection const std::string D2ResourcePath::CharacterSelectionBackground = "data\\global\\ui\\CharSelect\\characterselectscreenEXP.dc6"; // --- Game --- const std::string D2ResourcePath::GamePanels = "data\\global\\ui\\PANEL\\800ctrlpnl7.dc6"; const std::string D2ResourcePath::GameGlobeOverlap = "data\\global\\ui\\PANEL\\overlap.DC6"; const std::string D2ResourcePath::HealthMana = "data\\global\\ui\\PANEL\\hlthmana.DC6"; const std::string D2ResourcePath::GameSmallMenuButton = "data\\global\\ui\\PANEL\\menubutton.DC6"; // TODO: Used for inventory popout const std::string D2ResourcePath::SkillIcon = "data\\global\\ui\\PANEL\\Skillicon.DC6"; // TODO: Used for skill icon button const std::string D2ResourcePath::AddSkillButton = "data\\global\\ui\\PANEL\\level.DC6"; // --- Mouse Pointers --- const std::string D2ResourcePath::CursorDefault = "data\\global\\ui\\CURSOR\\ohand.DC6"; // --- Fonts --- const std::string D2ResourcePath::Font6 = "data\\local\\font\\latin\\font6"; const std::string D2ResourcePath::Font8 = "data\\local\\font\\latin\\font8"; const std::string D2ResourcePath::Font16 = "data\\local\\font\\latin\\font16"; const std::string D2ResourcePath::Font24 = "data\\local\\font\\latin\\font24"; const std::string D2ResourcePath::Font30 = "data\\local\\font\\latin\\font30"; const std::string D2ResourcePath::FontFormal12 = "data\\local\\font\\latin\\fontformal12"; const std::string D2ResourcePath::FontFormal11 = "data\\local\\font\\latin\\fontformal11"; const std::string D2ResourcePath::FontFormal10 = "data\\local\\font\\latin\\fontformal10"; const std::string D2ResourcePath::FontExocet10 = "data\\local\\font\\latin\\fontexocet10"; const std::string D2ResourcePath::FontExocet8 = "data\\local\\font\\latin\\fontexocet8"; // --- UI --- const std::string D2ResourcePath::WideButtonBlank = "data\\global\\ui\\FrontEnd\\WideButtonBlank.dc6"; const std::string D2ResourcePath::MediumButtonBlank = "data\\global\\ui\\FrontEnd\\MediumButtonBlank.dc6"; const std::string D2ResourcePath::CancelButton = "data\\global\\ui\\FrontEnd\\CancelButtonBlank.dc6"; const std::string D2ResourcePath::NarrowButtonBlank = "data\\global\\ui\\FrontEnd\\NarrowButtonBlank.dc6"; const std::string D2ResourcePath::ShortButtonBlank = "data\\global\\ui\\CharSelect\\ShortButtonBlank.dc6"; const std::string D2ResourcePath::TextBox2 = "data\\global\\ui\\FrontEnd\\textbox2.dc6"; const std::string D2ResourcePath::TallButtonBlank = "data\\global\\ui\\CharSelect\\TallButtonBlank.dc6"; // --- GAME UI --- const std::string D2ResourcePath::MinipanelSmall = "data\\global\\ui\\PANEL\\minipanel_s.dc6"; const std::string D2ResourcePath::MinipanelButton = "data\\global\\ui\\PANEL\\minipanelbtn.DC6"; const std::string D2ResourcePath::Frame = "data\\global\\ui\\PANEL\\800borderframe.dc6"; const std::string D2ResourcePath::InventoryCharacterPanel = "data\\global\\ui\\PANEL\\invchar6.DC6"; const std::string D2ResourcePath::InventoryWeaponsTab = "data\\global\\ui\\PANEL\\invchar6Tab.DC6"; const std::string D2ResourcePath::SkillsPanelAmazon = "data\\global\\ui\\SPELLS\\skltree_a_back.DC6"; const std::string D2ResourcePath::SkillsPanelBarbarian = "data\\global\\ui\\SPELLS\\skltree_b_back.DC6"; const std::string D2ResourcePath::SkillsPanelDruid = "data\\global\\ui\\SPELLS\\skltree_d_back.DC6"; const std::string D2ResourcePath::SkillsPanelAssassin = "data\\global\\ui\\SPELLS\\skltree_i_back.DC6"; const std::string D2ResourcePath::SkillsPanelNecromancer = "data\\global\\ui\\SPELLS\\skltree_n_back.DC6"; const std::string D2ResourcePath::SkillsPanelPaladin = "data\\global\\ui\\SPELLS\\skltree_p_back.DC6"; const std::string D2ResourcePath::SkillsPanelSorcerer = "data\\global\\ui\\SPELLS\\skltree_s_back.DC6"; const std::string D2ResourcePath::GenericSkills = "data\\global\\ui\\SPELLS\\Skillicon.DC6"; const std::string D2ResourcePath::AmazonSkills = "data\\global\\ui\\SPELLS\\AmSkillicon.DC6"; const std::string D2ResourcePath::BarbarianSkills = "data\\global\\ui\\SPELLS\\BaSkillicon.DC6"; const std::string D2ResourcePath::DruidSkills = "data\\global\\ui\\SPELLS\\DrSkillicon.DC6"; const std::string D2ResourcePath::AssassinSkills = "data\\global\\ui\\SPELLS\\AsSkillicon.DC6"; const std::string D2ResourcePath::NecromancerSkills = "data\\global\\ui\\SPELLS\\NeSkillicon.DC6"; const std::string D2ResourcePath::PaladinSkills = "data\\global\\ui\\SPELLS\\PaSkillicon.DC6"; const std::string D2ResourcePath::SorcererSkills = "data\\global\\ui\\SPELLS\\SoSkillicon.DC6"; const std::string D2ResourcePath::RunButton = "data\\global\\ui\\PANEL\\runbutton.dc6"; const std::string D2ResourcePath::MenuButton = "data\\global\\ui\\PANEL\\menubutton.DC6"; const std::string D2ResourcePath::GoldCoinButton = "data\\global\\ui\\panel\\goldcoinbtn.dc6"; const std::string D2ResourcePath::SquareButton = "data\\global\\ui\\panel\\buysellbtn.dc6"; const std::string D2ResourcePath::ArmorPlaceholder = "data\\global\\ui\\PANEL\\inv_armor.DC6"; const std::string D2ResourcePath::BeltPlaceholder = "data\\global\\ui\\PANEL\\inv_belt.DC6"; const std::string D2ResourcePath::BootsPlaceholder = "data\\global\\ui\\PANEL\\inv_boots.DC6"; const std::string D2ResourcePath::HelmGlovePlaceholder = "data\\global\\ui\\PANEL\\inv_helm_glove.DC6"; const std::string D2ResourcePath::RingAmuletPlaceholder = "data\\global\\ui\\PANEL\\inv_ring_amulet.DC6"; const std::string D2ResourcePath::WeaponsPlaceholder = "data\\global\\ui\\PANEL\\inv_weapons.DC6"; // --- Data --- const std::string D2ResourcePath::EnglishTable = "data\\local\\lng\\eng\\English.txt"; const std::string D2ResourcePath::ExpansionStringTable = "data\\local\\lng\\eng\\expansionstring.tbl"; const std::string D2ResourcePath::LevelPreset = "data\\global\\excel\\LvlPrest.txt"; const std::string D2ResourcePath::LevelType = "data\\global\\excel\\LvlTypes.txt"; const std::string D2ResourcePath::LevelDetails = "data\\global\\excel\\Levels.txt"; const std::string D2ResourcePath::ObjectDetails = "data\\global\\excel\\Objects.txt"; // --- Animations --- const std::string D2ResourcePath::ObjectData = "data\\global\\objects"; const std::string D2ResourcePath::AnimationData = "data\\global\\animdata.d2"; const std::string D2ResourcePath::PlayerAnimationBase = "data\\global\\CHARS"; // --- Inventory Data --- const std::string D2ResourcePath::Weapons = "data\\global\\excel\\weapons.txt"; const std::string D2ResourcePath::Armor = "data\\global\\excel\\armor.txt"; const std::string D2ResourcePath::Misc = "data\\global\\excel\\misc.txt"; // --- Character Data --- const std::string D2ResourcePath::Experience = "data\\global\\excel\\experience.txt"; const std::string D2ResourcePath::CharStats = "data\\global\\excel\\charstats.txt"; // --- Music --- const std::string D2ResourcePath::BGMTitle = "data\\global\\music\\introedit.wav"; const std::string D2ResourcePath::BGMOptions = "data\\global\\music\\Common\\options.wav"; const std::string D2ResourcePath::BGMAct1AndarielAction = "data\\global\\music\\Act1\\andarielaction.wav"; const std::string D2ResourcePath::BGMAct1BloodRavenResolution = "data\\global\\music\\Act1\\bloodravenresolution.wav"; const std::string D2ResourcePath::BGMAct1Caves = "data\\global\\music\\Act1\\caves.wav"; const std::string D2ResourcePath::BGMAct1Crypt = "data\\global\\music\\Act1\\crypt.wav"; const std::string D2ResourcePath::BGMAct1DenOfEvilAction = "data\\global\\music\\Act1\\denofevilaction.wav"; const std::string D2ResourcePath::BGMAct1Monastery = "data\\global\\music\\Act1\\monastery.wav"; const std::string D2ResourcePath::BGMAct1Town1 = "data\\global\\music\\Act1\\town1.wav"; const std::string D2ResourcePath::BGMAct1Tristram = "data\\global\\music\\Act1\\tristram.wav"; const std::string D2ResourcePath::BGMAct1Wild = "data\\global\\music\\Act1\\wild.wav"; const std::string D2ResourcePath::BGMAct2Desert = "data\\global\\music\\Act2\\desert.wav"; const std::string D2ResourcePath::BGMAct2Harem = "data\\global\\music\\Act2\\harem.wav"; const std::string D2ResourcePath::BGMAct2HoradricAction = "data\\global\\music\\Act2\\horadricaction.wav"; const std::string D2ResourcePath::BGMAct2Lair = "data\\global\\music\\Act2\\lair.wav"; const std::string D2ResourcePath::BGMAct2RadamentResolution = "data\\global\\music\\Act2\\radamentresolution.wav"; const std::string D2ResourcePath::BGMAct2Sanctuary = "data\\global\\music\\Act2\\sanctuary.wav"; const std::string D2ResourcePath::BGMAct2Sewer = "data\\global\\music\\Act2\\sewer.wav"; const std::string D2ResourcePath::BGMAct2TaintedSunAction = "data\\global\\music\\Act2\\taintedsunaction.wav"; const std::string D2ResourcePath::BGMAct2Tombs = "data\\global\\music\\Act2\\tombs.wav"; const std::string D2ResourcePath::BGMAct2Town2 = "data\\global\\music\\Act2\\town2.wav"; const std::string D2ResourcePath::BGMAct2Valley = "data\\global\\music\\Act2\\valley.wav"; const std::string D2ResourcePath::BGMAct3Jungle = "data\\global\\music\\Act3\\jungle.wav"; const std::string D2ResourcePath::BGMAct3Kurast = "data\\global\\music\\Act3\\kurast.wav"; const std::string D2ResourcePath::BGMAct3KurastSewer = "data\\global\\music\\Act3\\kurastsewer.wav"; const std::string D2ResourcePath::BGMAct3MefDeathAction = "data\\global\\music\\Act3\\mefdeathaction.wav"; const std::string D2ResourcePath::BGMAct3OrbAction = "data\\global\\music\\Act3\\orbaction.wav"; const std::string D2ResourcePath::BGMAct3Spider = "data\\global\\music\\Act3\\spider.wav"; const std::string D2ResourcePath::BGMAct3Town3 = "data\\global\\music\\Act3\\town3.wav"; const std::string D2ResourcePath::BGMAct4Diablo = "data\\global\\music\\Act4\\diablo.wav"; const std::string D2ResourcePath::BGMAct4DiabloAction = "data\\global\\music\\Act4\\diabloaction.wav"; const std::string D2ResourcePath::BGMAct4ForgeAction = "data\\global\\music\\Act4\\forgeaction.wav"; const std::string D2ResourcePath::BGMAct4IzualAction = "data\\global\\music\\Act4\\izualaction.wav"; const std::string D2ResourcePath::BGMAct4Mesa = "data\\global\\music\\Act4\\mesa.wav"; const std::string D2ResourcePath::BGMAct4Town4 = "data\\global\\music\\Act4\\town4.wav"; const std::string D2ResourcePath::BGMAct5Baal = "data\\global\\music\\Act5\\baal.wav"; const std::string D2ResourcePath::BGMAct5XTown = "data\\global\\music\\Act5\\xtown.wav"; // --- Sound Effects --- const std::string D2ResourcePath::SFXButtonClick = "data\\global\\sfx\\Cursor\\button.wav"; const std::string D2ResourcePath::SFXAmazonDeselect = "data\\global\\sfx\\Cursor\\intro\\amazon deselect.wav"; const std::string D2ResourcePath::SFXAmazonSelect = "data\\global\\sfx\\Cursor\\intro\\amazon select.wav"; const std::string D2ResourcePath::SFXAssassinDeselect = "data\\global\\sfx\\Cursor\\intro\\assassin deselect.wav"; const std::string D2ResourcePath::SFXAssassinSelect = "data\\global\\sfx\\Cursor\\intro\\assassin select.wav"; const std::string D2ResourcePath::SFXBarbarianDeselect = "data\\global\\sfx\\Cursor\\intro\\barbarian deselect.wav"; const std::string D2ResourcePath::SFXBarbarianSelect = "data\\global\\sfx\\Cursor\\intro\\barbarian select.wav"; const std::string D2ResourcePath::SFXDruidDeselect = "data\\global\\sfx\\Cursor\\intro\\druid deselect.wav"; const std::string D2ResourcePath::SFXDruidSelect = "data\\global\\sfx\\Cursor\\intro\\druid select.wav"; const std::string D2ResourcePath::SFXNecromancerDeselect = "data\\global\\sfx\\Cursor\\intro\\necromancer deselect.wav"; const std::string D2ResourcePath::SFXNecromancerSelect = "data\\global\\sfx\\Cursor\\intro\\necromancer select.wav"; const std::string D2ResourcePath::SFXPaladinDeselect = "data\\global\\sfx\\Cursor\\intro\\paladin deselect.wav"; const std::string D2ResourcePath::SFXPaladinSelect = "data\\global\\sfx\\Cursor\\intro\\paladin select.wav"; const std::string D2ResourcePath::SFXSorceressDeselect = "data\\global\\sfx\\Cursor\\intro\\sorceress deselect.wav"; const std::string D2ResourcePath::SFXSorceressSelect = "data\\global\\sfx\\Cursor\\intro\\sorceress select.wav"; // --- Enemy Data --- const std::string D2ResourcePath::MonStats = "data\\global\\excel\\monstats.txt"; // --- Skill Data --- const std::string D2ResourcePath::Missiles = "data\\global\\excel\\missiles.txt"; } #endif // OPENDIABLO2_COMMON_D2RESOURCEPATH_H