package ebiten import ( "fmt" "image" "image/color" "math" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/ebitenutil" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui" ) // static check that we implement our interface var _ d2interface.Surface = &ebitenSurface{} const ( maxAlpha = 0xff cacheLimit = 512 transparency25 = 0.25 transparency50 = 0.50 transparency75 = 0.75 ) type colorMCacheKey uint32 type colorMCacheEntry struct { colorMatrix ebiten.ColorM atime int64 } type ebitenSurface struct { renderer *Renderer stateStack []surfaceState stateCurrent surfaceState image *ebiten.Image colorMCache map[colorMCacheKey]*colorMCacheEntry monotonicClock int64 } func createEbitenSurface(r *Renderer, img *ebiten.Image, currentState ...surfaceState) *ebitenSurface { state := surfaceState{ effect: d2enum.DrawEffectNone, saturation: defaultSaturation, brightness: defaultBrightness, skewX: defaultSkewX, skewY: defaultSkewY, scaleX: defaultScaleX, scaleY: defaultScaleY, } if len(currentState) > 0 { state = currentState[0] } return &ebitenSurface{ renderer: r, image: img, stateCurrent: state, colorMCache: make(map[colorMCacheKey]*colorMCacheEntry), } } // Renderer returns the renderer func (s *ebitenSurface) Renderer() d2interface.Renderer { return s.renderer } // PushTranslation pushes an x,y translation to the state stack func (s *ebitenSurface) PushTranslation(x, y int) { s.stateStack = append(s.stateStack, s.stateCurrent) s.stateCurrent.x += x s.stateCurrent.y += y } // PushSkew pushes a skew to the state stack func (s *ebitenSurface) PushSkew(skewX, skewY float64) { s.stateStack = append(s.stateStack, s.stateCurrent) s.stateCurrent.skewX = skewX s.stateCurrent.skewY = skewY } // PushScale pushes a scale to the state stack func (s *ebitenSurface) PushScale(scaleX, scaleY float64) { s.stateStack = append(s.stateStack, s.stateCurrent) s.stateCurrent.scaleX = scaleX s.stateCurrent.scaleY = scaleY } // PushEffect pushes an effect to the state stack func (s *ebitenSurface) PushEffect(effect d2enum.DrawEffect) { s.stateStack = append(s.stateStack, s.stateCurrent) s.stateCurrent.effect = effect } // PushFilter pushes a filter to the state stack func (s *ebitenSurface) PushFilter(filter d2enum.Filter) { s.stateStack = append(s.stateStack, s.stateCurrent) s.stateCurrent.filter = d2ToEbitenFilter(filter) } // PushColor pushes a color to the stat stack func (s *ebitenSurface) PushColor(c color.Color) { s.stateStack = append(s.stateStack, s.stateCurrent) s.stateCurrent.color = c } // PushBrightness pushes a brightness value to the state stack func (s *ebitenSurface) PushBrightness(brightness float64) { s.stateStack = append(s.stateStack, s.stateCurrent) s.stateCurrent.brightness = brightness } // PushSaturation pushes a saturation value to the state stack func (s *ebitenSurface) PushSaturation(saturation float64) { s.stateStack = append(s.stateStack, s.stateCurrent) s.stateCurrent.saturation = saturation } // Pop pops a state off of the state stack func (s *ebitenSurface) Pop() { count := len(s.stateStack) if count == 0 { panic("empty stack") } s.stateCurrent = s.stateStack[count-1] s.stateStack = s.stateStack[:count-1] } // PopN pops n states off the the state stack func (s *ebitenSurface) PopN(n int) { for i := 0; i < n; i++ { s.Pop() } } func (s *ebitenSurface) RenderSprite(sprite *d2ui.Sprite) { opts := s.createDrawImageOptions() if s.stateCurrent.brightness != 1 || s.stateCurrent.saturation != 1 { opts.ColorM.ChangeHSV(0, s.stateCurrent.saturation, s.stateCurrent.brightness) } s.handleStateEffect(opts) sprite.Render(s) } // Render renders the given surface func (s *ebitenSurface) Render(sfc d2interface.Surface) { opts := s.createDrawImageOptions() if s.stateCurrent.brightness != 1 || s.stateCurrent.saturation != 1 { opts.ColorM.ChangeHSV(0, s.stateCurrent.saturation, s.stateCurrent.brightness) } s.handleStateEffect(opts) s.image.DrawImage(sfc.(*ebitenSurface).image, opts) } // Renders the section of the surface, given the bounds func (s *ebitenSurface) RenderSection(sfc d2interface.Surface, bound image.Rectangle) { opts := s.createDrawImageOptions() if s.stateCurrent.brightness != 0 { opts.ColorM.ChangeHSV(0, s.stateCurrent.saturation, s.stateCurrent.brightness) } s.handleStateEffect(opts) s.image.DrawImage(sfc.(*ebitenSurface).image.SubImage(bound).(*ebiten.Image), opts) } func (s *ebitenSurface) createDrawImageOptions() *ebiten.DrawImageOptions { opts := &ebiten.DrawImageOptions{} if s.stateCurrent.skewX != 0 || s.stateCurrent.skewY != 0 { opts.GeoM.Skew(s.stateCurrent.skewX, s.stateCurrent.skewY) } if s.stateCurrent.scaleX != 1.0 || s.stateCurrent.scaleY != 1.0 { opts.GeoM.Scale(s.stateCurrent.scaleX, s.stateCurrent.scaleY) } opts.GeoM.Translate(float64(s.stateCurrent.x), float64(s.stateCurrent.y)) opts.Filter = s.stateCurrent.filter if s.stateCurrent.color != nil { opts.ColorM = s.colorToColorM(s.stateCurrent.color) } return opts } func (s *ebitenSurface) handleStateEffect(opts *ebiten.DrawImageOptions) { switch s.stateCurrent.effect { case d2enum.DrawEffectPctTransparency25: opts.ColorM.Translate(0, 0, 0, -transparency25) case d2enum.DrawEffectPctTransparency50: opts.ColorM.Translate(0, 0, 0, -transparency50) case d2enum.DrawEffectPctTransparency75: opts.ColorM.Translate(0, 0, 0, -transparency75) case d2enum.DrawEffectModulate: opts.CompositeMode = ebiten.CompositeModeLighter // https://github.com/OpenDiablo2/OpenDiablo2/issues/822 case d2enum.DrawEffectBurn: case d2enum.DrawEffectNormal: case d2enum.DrawEffectMod2XTrans: case d2enum.DrawEffectMod2X: case d2enum.DrawEffectNone: opts.CompositeMode = ebiten.CompositeModeSourceOver } } // DrawTextf renders the string to the surface with the given format string and a set of parameters func (s *ebitenSurface) DrawTextf(format string, params ...interface{}) { str := fmt.Sprintf(format, params...) s.Renderer().PrintAt(s.image, str, s.stateCurrent.x, s.stateCurrent.y) } // DrawLine draws a line func (s *ebitenSurface) DrawLine(x, y int, fillColor color.Color) { ebitenutil.DrawLine( s.image, float64(s.stateCurrent.x), float64(s.stateCurrent.y), float64(s.stateCurrent.x+x), float64(s.stateCurrent.y+y), fillColor, ) } // DrawRect draws a rectangle func (s *ebitenSurface) DrawRect(width, height int, fillColor color.Color) { ebitenutil.DrawRect( s.image, float64(s.stateCurrent.x), float64(s.stateCurrent.y), float64(width), float64(height), fillColor, ) } // Clear clears the entire surface, filling with the given color func (s *ebitenSurface) Clear(fillColor color.Color) { s.image.Fill(fillColor) } // GetSize gets the size of the surface func (s *ebitenSurface) GetSize() (x, y int) { return s.image.Size() } // GetDepth returns the depth of this surface in the stack func (s *ebitenSurface) GetDepth() int { return len(s.stateStack) } // ReplacePixels replaces pixels in the surface with the given pixels func (s *ebitenSurface) ReplacePixels(pixels []byte) { s.image.ReplacePixels(pixels) } // Screenshot returns an *image.RGBA of the surface func (s *ebitenSurface) Screenshot() *image.RGBA { width, height := s.GetSize() bounds := image.Rectangle{Min: image.Point{X: 0, Y: 0}, Max: image.Point{X: width, Y: height}} rgba := image.NewRGBA(bounds) for y := 0; y < height; y++ { for x := 0; x < width; x++ { rgba.Set(x, y, s.image.At(x, y)) } } return rgba } func (s *ebitenSurface) now() int64 { s.monotonicClock++ return s.monotonicClock } // colorToColorM converts a normal color to a color matrix func (s *ebitenSurface) colorToColorM(clr color.Color) ebiten.ColorM { // RGBA() is in [0 - 0xffff]. Adjust them in [0 - 0xff]. cr, cg, cb, ca := clr.RGBA() cr >>= 8 cg >>= 8 cb >>= 8 ca >>= 8 if ca == 0 { emptyColorM := ebiten.ColorM{} emptyColorM.Scale(0, 0, 0, 0) return emptyColorM } // nolint:gomnd // byte values key := colorMCacheKey(cr | (cg << 8) | (cb << 16) | (ca << 24)) e, ok := s.colorMCache[key] if ok { e.atime = s.now() return e.colorMatrix } if len(s.colorMCache) > cacheLimit { oldest := int64(math.MaxInt64) oldestKey := colorMCacheKey(0) for key, c := range s.colorMCache { if c.atime < oldest { oldestKey = key oldest = c.atime } } delete(s.colorMCache, oldestKey) } cm := ebiten.ColorM{} rf := float64(cr) / float64(ca) gf := float64(cg) / float64(ca) bf := float64(cb) / float64(ca) af := float64(ca) / maxAlpha cm.Scale(rf, gf, bf, af) e = &colorMCacheEntry{ colorMatrix: cm, atime: s.now(), } s.colorMCache[key] = e return e.colorMatrix }