package d2player import ( "github.com/OpenDiablo2/D2Shared/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2core" "github.com/OpenDiablo2/OpenDiablo2/d2render" "github.com/OpenDiablo2/OpenDiablo2/d2render/d2mapengine" "github.com/OpenDiablo2/OpenDiablo2/d2render/d2surface" "github.com/hajimehoshi/ebiten" ) type GameControls struct { hero *d2core.Hero mapEngine *d2mapengine.MapEngine // UI globeSprite *d2render.Sprite mainPanel *d2render.Sprite menuButton *d2render.Sprite skillIcon *d2render.Sprite } func NewGameControls(hero *d2core.Hero, mapEngine *d2mapengine.MapEngine) *GameControls { return &GameControls{ hero: hero, mapEngine: mapEngine, } } func (g *GameControls) Move(tickTime float64) { if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) { px, py := g.mapEngine.ScreenToWorld(ebiten.CursorPosition()) g.hero.AnimatedEntity.SetTarget(px*5, py*5, 1) } arrowDistance := 1.0 moveX := 0.0 moveY := 0.0 if ebiten.IsKeyPressed(ebiten.KeyW) || ebiten.IsKeyPressed(ebiten.KeyUp) { moveY -= arrowDistance moveX -= arrowDistance } if ebiten.IsKeyPressed(ebiten.KeyS) || ebiten.IsKeyPressed(ebiten.KeyDown) { moveY += arrowDistance moveX += arrowDistance } if ebiten.IsKeyPressed(ebiten.KeyA) || ebiten.IsKeyPressed(ebiten.KeyLeft) { moveY += arrowDistance moveX -= arrowDistance } if ebiten.IsKeyPressed(ebiten.KeyD) || ebiten.IsKeyPressed(ebiten.KeyRight) { moveY -= arrowDistance moveX += arrowDistance } if moveY != 0 || moveX != 0 { g.hero.AnimatedEntity.SetTarget(g.hero.AnimatedEntity.LocationX+moveX, g.hero.AnimatedEntity.LocationY+moveY, 1) } } func (g *GameControls) Load() { g.globeSprite, _ = d2render.LoadSprite(d2resource.GameGlobeOverlap, d2resource.PaletteSky) g.mainPanel, _ = d2render.LoadSprite(d2resource.GamePanels, d2resource.PaletteSky) g.menuButton, _ = d2render.LoadSprite(d2resource.MenuButton, d2resource.PaletteSky) g.skillIcon, _ = d2render.LoadSprite(d2resource.GenericSkills, d2resource.PaletteSky) } // TODO: consider caching the panels to single image that is reused. func (g *GameControls) Render(target *d2surface.Surface) { width, height := target.GetSize() offset := int(0) // Left globe holder g.mainPanel.SetCurrentFrame(0) w, _ := g.mainPanel.GetCurrentFrameSize() g.mainPanel.SetPosition(int(offset), height) g.mainPanel.Render(target) // Left globe g.globeSprite.SetCurrentFrame(0) g.globeSprite.SetPosition(int(offset+28), height-5) g.globeSprite.Render(target) offset += w // Left skill g.skillIcon.SetCurrentFrame(2) w, _ = g.skillIcon.GetCurrentFrameSize() g.skillIcon.SetPosition(int(offset), height) g.skillIcon.Render(target) offset += w // Left skill selector g.mainPanel.SetCurrentFrame(1) w, _ = g.mainPanel.GetCurrentFrameSize() g.mainPanel.SetPosition(int(offset), height) g.mainPanel.Render(target) offset += w // Stamina g.mainPanel.SetCurrentFrame(2) w, _ = g.mainPanel.GetCurrentFrameSize() g.mainPanel.SetPosition(int(offset), height) g.mainPanel.Render(target) offset += w // Center menu button g.menuButton.SetCurrentFrame(0) w, _ = g.mainPanel.GetCurrentFrameSize() g.menuButton.SetPosition((width/2)-8, height-16) g.menuButton.Render(target) // Potions g.mainPanel.SetCurrentFrame(3) w, _ = g.mainPanel.GetCurrentFrameSize() g.mainPanel.SetPosition(int(offset), height) g.mainPanel.Render(target) offset += w // Right skill selector g.mainPanel.SetCurrentFrame(4) w, _ = g.mainPanel.GetCurrentFrameSize() g.mainPanel.SetPosition(int(offset), height) g.mainPanel.Render(target) offset += w // Right skill g.skillIcon.SetCurrentFrame(10) w, _ = g.skillIcon.GetCurrentFrameSize() g.skillIcon.SetPosition(int(offset), height) g.skillIcon.Render(target) offset += w // Right globe holder g.mainPanel.SetCurrentFrame(5) w, _ = g.mainPanel.GetCurrentFrameSize() g.mainPanel.SetPosition(int(offset), height) g.mainPanel.Render(target) // Right globe g.globeSprite.SetCurrentFrame(1) g.globeSprite.SetPosition(int(offset)+8, height-8) g.globeSprite.Render(target) }