package d2enum type PlayerAnimationMode int type MonsterAnimationMode int type ObjectAnimationMode int const ( AnimationModePlayerDeath PlayerAnimationMode = iota // DT AnimationModePlayerNeutral // NU AnimationModePlayerWalk // WL AnimationModePlayerRun // RN AnimationModePlayerGetHit // GH AnimationModePlayerTownNeutral // TN AnimationModePlayerTownWalk // TW AnimationModePlayerAttack1 // A1 AnimationModePlayerAttack2 // A2 AnimationModePlayerBlock // BL AnimationModePlayerCast // SC AnimationModePlayerThrow // TH AnimationModePlayerKick // KK AnimationModePlayerSkill1 // S1 AnimationModePlayerSkill2 // S2 AnimationModePlayerSkill3 // S3 AnimationModePlayerSkill4 // S4 AnimationModePlayerDead // DD AnimationModePlayerSequence // GH AnimationModePlayerKnockBack // GH ) const ( AnimationModeMonsterDeath MonsterAnimationMode = iota // DT AnimationModeMonsterNeutral // NU AnimationModeMonsterWalk // WL AnimationModeMonsterGetHit // GH AnimationModeMonsterAttack1 // A1 AnimationModeMonsterAttack2 // A2 AnimationModeMonsterBlock // BL AnimationModeMonsterCast // SC AnimationModeMonsterSkill1 // S1 AnimationModeMonsterSkill2 // S2 AnimationModeMonsterSkill3 // S3 AnimationModeMonsterSkill4 // S4 AnimationModeMonsterDead // DD AnimationModeMonsterKnockback // GH AnimationModeMonsterSequence // xx AnimationModeMonsterRun // RN ) const ( AnimationModeObjectNeutral ObjectAnimationMode = iota // NU AnimationModeObjectOperating // OP AnimationModeObjectOpened // ON AnimationModeObjectSpecial1 // S1 AnimationModeObjectSpecial2 // S2 AnimationModeObjectSpecial3 // S3 AnimationModeObjectSpecial4 // S4 AnimationModeObjectSpecial5 // S5 ) //go:generate stringer -linecomment -type PlayerAnimationMode //go:generate stringer -linecomment -type MonsterAnimationMode //go:generate stringer -linecomment -type ObjectAnimationMode //go:generate string2enum -samepkg -linecomment -type ObjectAnimationMode