package d2common import "math" func MinInt(a, b int) int { if a < b { return a } return b } func MaxInt(a, b int) int { if a > b { return a } return b } // Min returns the lower of two values func Min(a, b uint32) uint32 { if a < b { return a } return b } // Max returns the higher of two values func Max(a, b uint32) uint32 { if a > b { return a } return b } // MaxInt32 returns the higher of two values func MaxInt32(a, b int32) int32 { if a > b { return a } return b } func AbsInt32(a int32) int32 { if a < 0 { return -a } return a } // MinInt32 returns the higher of two values func MinInt32(a, b int32) int32 { if a < b { return a } return b } // BytesToInt32 converts 4 bytes to int32 // IsoToScreen converts isometric coordinates to screenspace coordinates // ScreenToIso converts screenspace coordinates to isometric coordinates // GetAngleBetween returns the angle between two points. 0deg is facing to the right. func GetAngleBetween(p1X, p1Y, p2X, p2Y float64) int { deltaY := p1Y - p2Y deltaX := p2X - p1X result := math.Atan2(deltaY, deltaX) * (180 / math.Pi) iResult := int(result) for iResult < 0 { iResult += 360 } for iResult >= 360 { iResult -= 360 } return iResult } // AlmostEqual returns true if two values are within threshold from each other func AlmostEqual(a, b, threshold float64) bool { return math.Abs(a-b) <= threshold }