package d2math import "math" const ( // Epsilon is used as the threshold for 'almost equal' operations. Epsilon float64 = 0.0001 // RadToDeg is used to convert anges in radians to degrees by multiplying the radians by RadToDeg. Similarly,degrees // are converted to radians when dividing by RadToDeg. RadToDeg float64 = 57.29578 // RadFull is the radian equivalent of 360 degrees. RadFull float64 = 6.283185253783088 ) // CompareFloat64Fuzzy returns an integer between -1 and 1 describing // the comparison of floats a and b. 0 will be returned if the // absolute difference between a and b is less than Epsilon. func CompareFloat64Fuzzy(a, b float64) int { delta := a - b if math.Abs(delta) < Epsilon { return 0 } if delta > 0 { return 1 } return -1 } // ClampFloat64 returns a clamped to min and max. func ClampFloat64(a, min, max float64) float64 { if a > max { return max } else if a < min { return min } return a } // Sign returns the sign of a. func Sign(a float64) int { switch { case a < 0: return -1 case a > 0: return +1 } return 0 } // Lerp returns the linear interpolation from a to b using interpolator x. func Lerp(a, b, x float64) float64 { return a + x*(b-a) } // Unlerp returns the intepolator Lerp would require to return x when given // a and b. The x argument of this function can be thought of as the return // value of lerp. The return value of this function can be used as x in // Lerp. func Unlerp(a, b, x float64) float64 { return (x - a) / (b - a) }