package d2records import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" ) func difficultyLevelsLoader(r *RecordManager, d *d2txt.DataDictionary) error { records := make(DifficultyLevels) for d.Next() { record := &DifficultyLevelRecord{ Name: d.String("Name"), ResistancePenalty: d.Number("ResistPenalty"), DeathExperiencePenalty: d.Number("DeathExpPenalty"), DropChanceLow: d.Number("UberCodeOddsNormal"), DropChanceNormal: d.Number("UberCodeOddsNormal"), DropChanceSuperior: d.Number("UberCodeOddsNormal"), DropChanceExceptional: d.Number("UberCodeOddsNormal"), DropChanceMagic: d.Number("UberCodeOddsGood"), DropChanceRare: d.Number("UberCodeOddsGood"), DropChanceSet: d.Number("UberCodeOddsGood"), DropChanceUnique: d.Number("UberCodeOddsGood"), MonsterSkillBonus: d.Number("MonsterSkillBonus"), MonsterColdDivisor: d.Number("MonsterColdDivisor"), MonsterFreezeDivisor: d.Number("MonsterFreezeDivisor"), AiCurseDivisor: d.Number("AiCurseDivisor"), LifeStealDivisor: d.Number("LifeStealDivisor"), ManaStealDivisor: d.Number("ManaStealDivisor"), } switch record.Name { case "Normal": records[d2enum.DifficultyNormal] = record case "Nightmare": records[d2enum.DifficultyNightmare] = record case "Hell": records[d2enum.DifficultyHell] = record } } if d.Err != nil { return d.Err } r.Debugf("Loaded %d DifficultyLevel records", len(records)) r.DifficultyLevels = records return nil }