package d2gamescreen import ( "fmt" "image/color" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2input" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2maprenderer" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" "github.com/OpenDiablo2/OpenDiablo2/d2game/d2player" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client" "github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket" ) type Game struct { //pentSpinLeft *d2ui.Sprite //pentSpinRight *d2ui.Sprite //testLabel d2ui.Label gameClient *d2client.GameClient mapRenderer *d2maprenderer.MapRenderer gameControls *d2player.GameControls // TODO: Hack localPlayer *d2mapentity.Player lastRegionType d2enum.RegionIdType ticksSinceLevelCheck float64 } func CreateGame(gameClient *d2client.GameClient) *Game { result := &Game{ gameClient: gameClient, gameControls: nil, localPlayer: nil, lastRegionType: d2enum.RegionNone, ticksSinceLevelCheck: 0, mapRenderer: d2maprenderer.CreateMapRenderer(gameClient.MapEngine), } return result } func (v *Game) OnLoad(loading d2screen.LoadingState) { d2audio.PlayBGM("") loading.Done() } func (v *Game) OnUnload() error { d2input.UnbindHandler(v.gameControls) // TODO: hack return nil } func (v *Game) Render(screen d2render.Surface) error { if v.gameClient.RegenMap { v.gameClient.RegenMap = false v.mapRenderer.RegenerateTileCache() } screen.Clear(color.Black) v.mapRenderer.Render(screen) if v.gameControls != nil { v.gameControls.Render(screen) } return nil } var hideZoneTextAfterSeconds = 2.0 func (v *Game) Advance(tickTime float64) error { if !v.gameControls.InEscapeMenu() || len(v.gameClient.Players) != 1 { v.gameClient.MapEngine.Advance(tickTime) // TODO: Hack } if v.gameControls != nil { v.gameControls.Advance(tickTime) } v.ticksSinceLevelCheck += tickTime if v.ticksSinceLevelCheck > 1.0 { v.ticksSinceLevelCheck = 0 if v.localPlayer != nil { tile := v.gameClient.MapEngine.TileAt(v.localPlayer.TileX, v.localPlayer.TileY) if tile != nil { switch tile.RegionType { case d2enum.RegionAct1Town: // Rogue encampent v.localPlayer.SetIsInTown(true) d2audio.PlayBGM("/data/global/music/Act1/town1.wav") case d2enum.RegionAct1Wilderness: // Blood Moore v.localPlayer.SetIsInTown(false) d2audio.PlayBGM("/data/global/music/Act1/wild.wav") } // skip showing zone change text the first time we enter the world if v.lastRegionType != d2enum.RegionNone && v.lastRegionType != tile.RegionType { //TODO: Should not be using RegionType as an index - this will return incorrect LevelDetails record for most of the zones. v.gameControls.SetZoneChangeText(fmt.Sprintf("Entering The %s", d2datadict.LevelDetails[int(tile.RegionType)].LevelDisplayName)) v.gameControls.ShowZoneChangeText() v.gameControls.HideZoneChangeTextAfter(hideZoneTextAfterSeconds) } v.lastRegionType = tile.RegionType } } } // Bind the game controls to the player once it exists if v.gameControls == nil { for _, player := range v.gameClient.Players { if player.Id != v.gameClient.PlayerId { continue } v.localPlayer = player v.gameControls = d2player.NewGameControls(player, v.gameClient.MapEngine, v.mapRenderer, v) v.gameControls.Load() d2input.BindHandler(v.gameControls) break } } // Update the camera to focus on the player if v.localPlayer != nil && !v.gameControls.FreeCam { rx, ry := v.mapRenderer.WorldToOrtho(v.localPlayer.LocationX/5, v.localPlayer.LocationY/5) v.mapRenderer.MoveCameraTo(rx, ry) } return nil } func (v *Game) OnPlayerMove(x, y float64) { heroPosX := v.localPlayer.LocationX / 5.0 heroPosY := v.localPlayer.LocationY / 5.0 v.gameClient.SendPacketToServer(d2netpacket.CreateMovePlayerPacket(v.gameClient.PlayerId, heroPosX, heroPosY, x, y)) }