package main import ( "log" "os" "os/signal" "syscall" "github.com/OpenDiablo2/OpenDiablo2/d2networking" "github.com/OpenDiablo2/OpenDiablo2/d2app" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset" ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2config" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2input" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2term" "github.com/OpenDiablo2/OpenDiablo2/d2script" ) // GitBranch is set by the CI build process to the name of the branch //nolint:gochecknoglobals // This is filled in by the build system var GitBranch string // GitCommit is set by the CI build process to the commit hash //nolint:gochecknoglobals // This is filled in by the build system var GitCommit string func main() { log.SetFlags(log.Lshortfile) log.Println("OpenDiablo2 - Open source Diablo 2 engine") // Attempt to load the configuration file configError := d2config.Load() // Create our renderer renderer, err := ebiten.CreateRenderer() if err != nil { panic(err) } // If we failed to load our config, lets show the boot panic screen if configError != nil { renderer.ShowPanicScreen(configError.Error()) return } // Create the asset manager asset, err := d2asset.NewAssetManager(d2config.Config) if err != nil { renderer.ShowPanicScreen(err.Error()) return } srvChanIn := make(chan byte) srvChanLog := make(chan string) started, srvErr := d2networking.StartDedicatedServer(asset, srvChanIn, srvChanLog) if srvErr != nil { panic(err) } c := make(chan os.Signal) signal.Notify(c, os.Interrupt, syscall.SIGTERM) // This traps Control-c to safely shut down the server go func() { <-c srvChanIn <- 0b1 }() if started { for data := range srvChanLog { log.Println(data) } } audio := ebiten2.CreateAudio(asset) inputManager := d2input.NewInputManager() term, err := d2term.New(inputManager) if err != nil { renderer.ShowPanicScreen(err.Error()) return } err = asset.BindTerminalCommands(term) if err != nil { renderer.ShowPanicScreen(err.Error()) return } scriptEngine := d2script.CreateScriptEngine() app := d2app.Create(GitBranch, GitCommit, inputManager, term, scriptEngine, audio, renderer, asset) if err := app.Run(); err != nil { renderer.ShowPanicScreen(err.Error()) return } }