package d2netpackettype type NetPacketType uint32 // Warning: Do NOT re-arrange the order of these packet values unless you want to // break compatibility between clients of slightly different versions. // Also note that the packet id is a byte, so if we use more than 256 // of these then we are doing something very wrong. const ( UpdateServerInfo NetPacketType = iota GenerateMap // Sent by the server to generate a map AddPlayer // Server sends to the client to add a player MovePlayer // Sent to the client or server to indicate player movement PlayerConnectionRequest // Client sends to server to request a connection )